d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.
This commit is contained in:
parent
e2866d6fa1
commit
491d0e9d6b
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@ -1350,7 +1350,7 @@ static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
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void create_vs10_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("vs_1_0\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1366,7 +1366,7 @@ void create_vs10_parser(struct asm_parser *ret) {
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void create_vs11_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("vs_1_1\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1382,7 +1382,7 @@ void create_vs11_parser(struct asm_parser *ret) {
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void create_vs20_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("vs_2_0\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1398,7 +1398,7 @@ void create_vs20_parser(struct asm_parser *ret) {
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void create_vs2x_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("vs_2_x\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1414,7 +1414,7 @@ void create_vs2x_parser(struct asm_parser *ret) {
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void create_vs30_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("vs_3_0\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1429,7 +1429,7 @@ void create_vs30_parser(struct asm_parser *ret) {
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void create_ps10_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_1_0\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1445,7 +1445,7 @@ void create_ps10_parser(struct asm_parser *ret) {
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void create_ps11_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_1_1\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1461,7 +1461,7 @@ void create_ps11_parser(struct asm_parser *ret) {
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void create_ps12_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_1_2\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1477,7 +1477,7 @@ void create_ps12_parser(struct asm_parser *ret) {
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void create_ps13_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_1_3\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1493,7 +1493,7 @@ void create_ps13_parser(struct asm_parser *ret) {
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void create_ps14_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_1_4\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1509,7 +1509,7 @@ void create_ps14_parser(struct asm_parser *ret) {
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void create_ps20_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_2_0\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1525,7 +1525,7 @@ void create_ps20_parser(struct asm_parser *ret) {
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void create_ps2x_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_2_x\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -1541,7 +1541,7 @@ void create_ps2x_parser(struct asm_parser *ret) {
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void create_ps30_parser(struct asm_parser *ret) {
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TRACE_(parsed_shader)("ps_3_0\n");
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ret->shader = asm_alloc(sizeof(*ret->shader));
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ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
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if(!ret->shader) {
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ERR("Failed to allocate memory for the shader\n");
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set_parse_status(&ret->status, PARSE_ERR);
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@ -51,7 +51,7 @@ static void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
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if(!rel->has_rel_reg) {
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reg->rel_reg = NULL;
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} else {
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reg->rel_reg = asm_alloc(sizeof(*reg->rel_reg));
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reg->rel_reg = d3dcompiler_alloc(sizeof(*reg->rel_reg));
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if(!reg->rel_reg) {
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return;
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}
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@ -1693,16 +1693,22 @@ struct bwriter_shader *parse_asm_shader(char **messages)
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if (asm_ctx.messages.size)
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{
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/* Shrink the buffer to the used size */
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*messages = asm_realloc(asm_ctx.messages.string, asm_ctx.messages.size + 1);
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if(!*messages) {
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*messages = d3dcompiler_realloc(asm_ctx.messages.string, asm_ctx.messages.size + 1);
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if (!*messages)
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{
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ERR("Out of memory, no messages reported\n");
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asm_free(asm_ctx.messages.string);
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d3dcompiler_free(asm_ctx.messages.string);
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}
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} else {
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}
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else
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{
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*messages = NULL;
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}
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} else {
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if(asm_ctx.messages.capacity) asm_free(asm_ctx.messages.string);
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}
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else
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{
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if (asm_ctx.messages.capacity)
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d3dcompiler_free(asm_ctx.messages.string);
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}
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return ret;
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@ -44,17 +44,17 @@ WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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* NULL in case of an allocation failure
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*/
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struct instruction *alloc_instr(unsigned int srcs) {
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struct instruction *ret = asm_alloc(sizeof(*ret));
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struct instruction *ret = d3dcompiler_alloc(sizeof(*ret));
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if(!ret) {
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ERR("Failed to allocate memory for an instruction structure\n");
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return NULL;
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}
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if(srcs) {
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ret->src = asm_alloc(srcs * sizeof(*ret->src));
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ret->src = d3dcompiler_alloc(srcs * sizeof(*ret->src));
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if(!ret->src) {
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ERR("Failed to allocate memory for instruction registers\n");
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asm_free(ret);
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d3dcompiler_free(ret);
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return NULL;
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}
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ret->num_srcs = srcs;
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@ -80,14 +80,14 @@ BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
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if(!shader) return FALSE;
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if(shader->instr_alloc_size == 0) {
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shader->instr = asm_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
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shader->instr = d3dcompiler_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
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if(!shader->instr) {
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ERR("Failed to allocate the shader instruction array\n");
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return FALSE;
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}
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shader->instr_alloc_size = INSTRARRAY_INITIAL_SIZE;
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} else if(shader->instr_alloc_size == shader->num_instrs) {
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new_instructions = asm_realloc(shader->instr,
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new_instructions = d3dcompiler_realloc(shader->instr,
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sizeof(*shader->instr) * (shader->instr_alloc_size) * 2);
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if(!new_instructions) {
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ERR("Failed to grow the shader instruction array\n");
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@ -110,7 +110,7 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
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if(shader->num_cf) {
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struct constant **newarray;
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newarray = asm_realloc(shader->constF,
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newarray = d3dcompiler_realloc(shader->constF,
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sizeof(*shader->constF) * (shader->num_cf + 1));
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if(!newarray) {
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ERR("Failed to grow the constants array\n");
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@ -118,14 +118,14 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
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}
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shader->constF = newarray;
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} else {
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shader->constF = asm_alloc(sizeof(*shader->constF));
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shader->constF = d3dcompiler_alloc(sizeof(*shader->constF));
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if(!shader->constF) {
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ERR("Failed to allocate the constants array\n");
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return FALSE;
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}
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}
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newconst = asm_alloc(sizeof(*newconst));
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newconst = d3dcompiler_alloc(sizeof(*newconst));
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if(!newconst) {
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ERR("Failed to allocate a new constant\n");
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return FALSE;
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@ -146,7 +146,7 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
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if(shader->num_ci) {
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struct constant **newarray;
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newarray = asm_realloc(shader->constI,
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newarray = d3dcompiler_realloc(shader->constI,
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sizeof(*shader->constI) * (shader->num_ci + 1));
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if(!newarray) {
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ERR("Failed to grow the constants array\n");
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@ -154,14 +154,14 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
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}
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shader->constI = newarray;
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} else {
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shader->constI = asm_alloc(sizeof(*shader->constI));
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shader->constI = d3dcompiler_alloc(sizeof(*shader->constI));
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if(!shader->constI) {
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ERR("Failed to allocate the constants array\n");
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return FALSE;
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}
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}
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newconst = asm_alloc(sizeof(*newconst));
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newconst = d3dcompiler_alloc(sizeof(*newconst));
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if(!newconst) {
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ERR("Failed to allocate a new constant\n");
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return FALSE;
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@ -182,7 +182,7 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
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if(shader->num_cb) {
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struct constant **newarray;
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newarray = asm_realloc(shader->constB,
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newarray = d3dcompiler_realloc(shader->constB,
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sizeof(*shader->constB) * (shader->num_cb + 1));
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if(!newarray) {
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ERR("Failed to grow the constants array\n");
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@ -190,14 +190,14 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
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}
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shader->constB = newarray;
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} else {
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shader->constB = asm_alloc(sizeof(*shader->constB));
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shader->constB = d3dcompiler_alloc(sizeof(*shader->constB));
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if(!shader->constB) {
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ERR("Failed to allocate the constants array\n");
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return FALSE;
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}
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}
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newconst = asm_alloc(sizeof(*newconst));
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newconst = d3dcompiler_alloc(sizeof(*newconst));
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if(!newconst) {
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ERR("Failed to allocate a new constant\n");
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return FALSE;
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@ -228,7 +228,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
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}
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if(*num == 0) {
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*decl = asm_alloc(sizeof(**decl));
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*decl = d3dcompiler_alloc(sizeof(**decl));
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if(!*decl) {
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ERR("Error allocating declarations array\n");
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return FALSE;
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@ -242,7 +242,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
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}
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}
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newdecl = asm_realloc(*decl,
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newdecl = d3dcompiler_realloc(*decl,
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sizeof(**decl) * ((*num) + 1));
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if(!newdecl) {
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ERR("Error reallocating declarations array\n");
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@ -267,7 +267,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
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if(!shader) return FALSE;
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if(shader->num_samplers == 0) {
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shader->samplers = asm_alloc(sizeof(*shader->samplers));
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shader->samplers = d3dcompiler_alloc(sizeof(*shader->samplers));
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if(!shader->samplers) {
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ERR("Error allocating samplers array\n");
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return FALSE;
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@ -284,7 +284,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
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}
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}
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newarray = asm_realloc(shader->samplers,
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newarray = d3dcompiler_realloc(shader->samplers,
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sizeof(*shader->samplers) * (shader->num_samplers + 1));
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if(!newarray) {
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ERR("Error reallocating samplers array\n");
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@ -310,13 +310,13 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
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static struct bytecode_buffer *allocate_buffer(void) {
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struct bytecode_buffer *ret;
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ret = asm_alloc(sizeof(*ret));
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ret = d3dcompiler_alloc(sizeof(*ret));
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if(!ret) return NULL;
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ret->alloc_size = BYTECODEBUFFER_INITIAL_SIZE;
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ret->data = asm_alloc(sizeof(DWORD) * ret->alloc_size);
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ret->data = d3dcompiler_alloc(sizeof(DWORD) * ret->alloc_size);
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if(!ret->data) {
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asm_free(ret);
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d3dcompiler_free(ret);
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return NULL;
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}
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ret->state = S_OK;
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@ -329,7 +329,7 @@ static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
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if(buffer->alloc_size == buffer->size) {
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DWORD *newarray;
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buffer->alloc_size *= 2;
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newarray = asm_realloc(buffer->data,
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newarray = d3dcompiler_realloc(buffer->data,
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sizeof(DWORD) * buffer->alloc_size);
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if(!newarray) {
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ERR("Failed to grow the buffer data memory\n");
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@ -2405,7 +2405,7 @@ static void init_ps30_dx9_writer(struct bc_writer *writer) {
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}
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static struct bc_writer *create_writer(DWORD version, DWORD dxversion) {
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struct bc_writer *ret = asm_alloc(sizeof(*ret));
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struct bc_writer *ret = d3dcompiler_alloc(sizeof(*ret));
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if(!ret) {
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WARN("Failed to allocate a bytecode writer instance\n");
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@ -2517,7 +2517,7 @@ static struct bc_writer *create_writer(DWORD version, DWORD dxversion) {
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return ret;
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fail:
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asm_free(ret);
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d3dcompiler_free(ret);
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return NULL;
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}
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@ -2611,7 +2611,7 @@ DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD
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}
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/* Cut off unneeded memory from the result buffer */
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*result = asm_realloc(buffer->data,
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*result = d3dcompiler_realloc(buffer->data,
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sizeof(DWORD) * buffer->size);
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if(!*result) {
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*result = buffer->data;
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@ -2621,10 +2621,10 @@ DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD
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error:
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if(buffer) {
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asm_free(buffer->data);
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asm_free(buffer);
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d3dcompiler_free(buffer->data);
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d3dcompiler_free(buffer);
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}
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asm_free(writer);
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d3dcompiler_free(writer);
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return hr;
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}
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@ -2634,30 +2634,30 @@ void SlDeleteShader(struct bwriter_shader *shader) {
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TRACE("Deleting shader %p\n", shader);
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for(i = 0; i < shader->num_cf; i++) {
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asm_free(shader->constF[i]);
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d3dcompiler_free(shader->constF[i]);
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}
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asm_free(shader->constF);
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d3dcompiler_free(shader->constF);
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for(i = 0; i < shader->num_ci; i++) {
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asm_free(shader->constI[i]);
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d3dcompiler_free(shader->constI[i]);
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}
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asm_free(shader->constI);
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d3dcompiler_free(shader->constI);
|
||||
for(i = 0; i < shader->num_cb; i++) {
|
||||
asm_free(shader->constB[i]);
|
||||
d3dcompiler_free(shader->constB[i]);
|
||||
}
|
||||
asm_free(shader->constB);
|
||||
d3dcompiler_free(shader->constB);
|
||||
|
||||
asm_free(shader->inputs);
|
||||
asm_free(shader->outputs);
|
||||
asm_free(shader->samplers);
|
||||
d3dcompiler_free(shader->inputs);
|
||||
d3dcompiler_free(shader->outputs);
|
||||
d3dcompiler_free(shader->samplers);
|
||||
|
||||
for(i = 0; i < shader->num_instrs; i++) {
|
||||
for(j = 0; j < shader->instr[i]->num_srcs; j++) {
|
||||
asm_free(shader->instr[i]->src[j].rel_reg);
|
||||
d3dcompiler_free(shader->instr[i]->src[j].rel_reg);
|
||||
}
|
||||
asm_free(shader->instr[i]->src);
|
||||
asm_free(shader->instr[i]);
|
||||
d3dcompiler_free(shader->instr[i]->src);
|
||||
d3dcompiler_free(shader->instr[i]);
|
||||
}
|
||||
asm_free(shader->instr);
|
||||
d3dcompiler_free(shader->instr);
|
||||
|
||||
asm_free(shader);
|
||||
d3dcompiler_free(shader);
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
* Copyright 2010 Rico Schüller
|
||||
* Copyright 2012 Matteo Bruni for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
|
@ -138,15 +139,18 @@ struct bwriter_shader {
|
|||
unsigned int num_instrs, instr_alloc_size;
|
||||
};
|
||||
|
||||
static inline LPVOID asm_alloc(SIZE_T size) {
|
||||
static inline void *d3dcompiler_alloc(SIZE_T size)
|
||||
{
|
||||
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
||||
}
|
||||
|
||||
static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
|
||||
static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size)
|
||||
{
|
||||
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
||||
}
|
||||
|
||||
static inline BOOL asm_free(LPVOID ptr) {
|
||||
static inline BOOL d3dcompiler_free(void *ptr)
|
||||
{
|
||||
return HeapFree(GetProcessHeap(), 0, ptr);
|
||||
}
|
||||
|
||||
|
|
|
@ -725,7 +725,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
|
|||
|
||||
if (msg->capacity == 0)
|
||||
{
|
||||
msg->string = asm_alloc(MESSAGEBUFFER_INITIAL_SIZE);
|
||||
msg->string = d3dcompiler_alloc(MESSAGEBUFFER_INITIAL_SIZE);
|
||||
if (msg->string == NULL)
|
||||
{
|
||||
ERR("Error allocating memory for parser messages\n");
|
||||
|
@ -742,7 +742,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
|
|||
if (rc < 0 || rc >= msg->capacity - msg->size)
|
||||
{
|
||||
size = msg->capacity * 2;
|
||||
buffer = asm_realloc(msg->string, size);
|
||||
buffer = d3dcompiler_realloc(msg->string, size);
|
||||
if (buffer == NULL)
|
||||
{
|
||||
ERR("Error reallocating memory for parser messages\n");
|
||||
|
|
Loading…
Reference in New Issue