d3dcompiler: Fix HeapAlloc/HeapFree for type members in the reflection parser.

This commit is contained in:
Rico Schüller 2011-04-12 21:24:55 +02:00 committed by Alexandre Julliard
parent 66f212e667
commit c49f09d6f8
1 changed files with 2 additions and 1 deletions

View File

@ -235,6 +235,7 @@ static void d3dcompiler_shader_reflection_type_destroy(struct wine_rb_entry *ent
{
free_type_member(&t->members[i]);
}
HeapFree(GetProcessHeap(), 0, t->members);
}
HeapFree(GetProcessHeap(), 0, t);
@ -1235,7 +1236,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
{
const char *ptr2 = data + member_offset;
members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*members));
members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*members) * desc->Members);
if (!members)
{
ERR("Failed to allocate type memory.\n");