d3dcompiler: Use a separate bytecodewriter debug channel.

This commit is contained in:
Matteo Bruni 2012-06-04 17:58:21 +02:00 committed by Alexandre Julliard
parent c07763b419
commit 233101b0ca
1 changed files with 1 additions and 1 deletions

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@ -27,7 +27,7 @@
#include "d3d9types.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
/****************************************************************
* General assembler shader construction helper routines follow *