d3dcompiler: Use a separate bytecodewriter debug channel.
This commit is contained in:
parent
c07763b419
commit
233101b0ca
|
@ -27,7 +27,7 @@
|
|||
#include "d3d9types.h"
|
||||
#include "d3dcompiler_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
|
||||
|
||||
/****************************************************************
|
||||
* General assembler shader construction helper routines follow *
|
||||
|
|
Loading…
Reference in New Issue