d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().

This commit is contained in:
Rico Schüller 2010-12-22 12:16:32 +01:00 committed by Alexandre Julliard
parent bf1065ea6d
commit 97988d63d8
1 changed files with 12 additions and 2 deletions

View File

@ -179,9 +179,19 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParamete
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
return E_NOTIMPL;
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || !This->pcsg || index >= This->pcsg->element_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->pcsg->elements[index];
return S_OK;
}
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(