d3dcompiler: Add D3DReflect() stub.
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@ -12,6 +12,6 @@
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
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@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
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@ stub D3DReflect
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@ stdcall D3DReflect(ptr long ptr ptr)
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@ stub D3DReturnFailure1
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@ stdcall D3DStripShader(ptr long long ptr)
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@ -123,3 +123,10 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
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return d3dcompiler_strip_shader(data, data_size, flags, blob);
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}
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
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{
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FIXME("data %p, data_size %lu, riid %s, blob %p stub!\n", data, data_size, debugstr_guid(riid), reflector);
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return E_NOTIMPL;
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}
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@ -77,6 +77,8 @@ HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3
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HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
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HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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