d3dcompiler: Dump preprocessed shader sources.
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@ -500,6 +500,8 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
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ID3DBlob *buffer;
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char *pos;
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TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
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FIXME("Parse compilation target.\n");
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shader = parse_hlsl_shader(preproc_shader, ST_VERTEX, 2, entrypoint, &messages);
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