d3dcompiler: Dump preprocessed shader sources.

This commit is contained in:
Matteo Bruni 2012-06-07 00:19:01 +02:00 committed by Alexandre Julliard
parent 876f0f27bc
commit a8839cd1de
1 changed files with 2 additions and 0 deletions

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@ -500,6 +500,8 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
ID3DBlob *buffer;
char *pos;
TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
FIXME("Parse compilation target.\n");
shader = parse_hlsl_shader(preproc_shader, ST_VERTEX, 2, entrypoint, &messages);