d3dcompiler_43/tests: Added tests for conditional expressions to HLSL test suite.

This commit is contained in:
Travis Athougies 2010-10-28 19:16:49 -07:00 committed by Alexandre Julliard
parent 9f7ceec91f
commit 79f715c3ec
1 changed files with 65 additions and 0 deletions

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@ -370,6 +370,70 @@ static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo
}
}
static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry,
IDirect3DVertexShader9 *vshader_passthru)
{
static struct hlsl_probe_info if_greater_probes[] =
{
{ 0, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"},
{ 5, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"},
{10, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"},
{15, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"},
{25, 0, {0.1f, 0.2f, 0.3f, 0.4f}, 0.0001f, "if greater test failed"},
{30, 0, {0.1f, 0.2f, 0.3f, 0.4f}, 0.0001f, "if greater test failed"}
};
static const char *if_greater_shader =
"float4 test(float2 pos: TEXCOORD0): COLOR \
{ \
if((pos.x * 32.0) > 20.0) \
return float4(0.1, 0.2, 0.3, 0.4); \
else \
return float4(0.9, 0.8, 0.7, 0.6); \
}";
static struct hlsl_probe_info ternary_operator_probes[] =
{
{0, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"},
{1, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"},
{2, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"},
{3, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"},
{4, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"},
{5, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"},
{6, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"},
{7, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"}
};
static const char *ternary_operator_shader =
"float4 test(float2 pos: TEXCOORD0): COLOR \
{ \
return (pos.x < 0.5?float4(0.5, 0.25, 0.5, 0.75):float4(0.6, 0.8, 0.1, 0.2)); \
}";
ID3DXConstantTable *constants;
IDirect3DPixelShader9 *pshader;
pshader = compile_pixel_shader9(device, if_greater_shader, "ps_2_0", &constants);
if (pshader != NULL)
{
compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry,
if_greater_probes, 6, 32, 1, __LINE__);
IUnknown_Release(constants);
IUnknown_Release(pshader);
}
pshader = compile_pixel_shader9(device, ternary_operator_shader, "ps_2_0", &constants);
if (pshader != NULL)
{
compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry,
ternary_operator_probes, 7, 8, 1, __LINE__);
IUnknown_Release(constants);
IUnknown_Release(pshader);
}
}
START_TEST(hlsl)
{
D3DCAPS9 caps;
@ -391,6 +455,7 @@ START_TEST(hlsl)
{
test_swizzle(device, quad_geometry, vshader_passthru);
test_math(device, quad_geometry, vshader_passthru);
test_conditionals(device, quad_geometry, vshader_passthru);
}
} else skip("no pixel shader support\n");