d3dcompiler: Make some variables static.
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@ -92,7 +92,7 @@ static SIZE_T STDMETHODCALLTYPE d3dcompiler_blob_GetBufferSize(ID3DBlob *iface)
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return blob->size;
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}
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const struct ID3D10BlobVtbl d3dcompiler_blob_vtbl =
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static const struct ID3D10BlobVtbl d3dcompiler_blob_vtbl =
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{
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/* IUnknown methods */
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d3dcompiler_blob_QueryInterface,
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@ -39,8 +39,8 @@ struct mem_file_desc
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unsigned int pos;
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};
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struct mem_file_desc current_shader;
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LPD3DINCLUDE current_include;
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static struct mem_file_desc current_shader;
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static ID3DInclude *current_include;
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#define INCLUDES_INITIAL_CAPACITY 4
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@ -50,15 +50,15 @@ struct loaded_include
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const char *data;
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};
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struct loaded_include *includes;
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int includes_capacity, includes_size;
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const char *parent_include;
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static struct loaded_include *includes;
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static int includes_capacity, includes_size;
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static const char *parent_include;
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char *wpp_output;
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int wpp_output_capacity, wpp_output_size;
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static char *wpp_output;
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static int wpp_output_capacity, wpp_output_size;
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char *wpp_messages;
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int wpp_messages_capacity, wpp_messages_size;
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static char *wpp_messages;
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static int wpp_messages_capacity, wpp_messages_size;
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/* Mutex used to guarantee a single invocation
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of the D3DXAssembleShader function (or its variants) at a time.
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