d3dcompiler_43: Make debug_{base,node}_type() static.

This commit is contained in:
Francois Gouget 2012-06-08 15:12:46 +02:00 committed by Alexandre Julliard
parent 42e77c849f
commit b0a339707f
2 changed files with 2 additions and 3 deletions

View File

@ -834,7 +834,6 @@ BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD version,
const char *entrypoint, char **messages) DECLSPEC_HIDDEN;
const char *debug_base_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN;
void free_hlsl_type(struct hlsl_type *type) DECLSPEC_HIDDEN;

View File

@ -886,7 +886,7 @@ BOOL pop_scope(struct hlsl_parse_ctx *ctx)
return TRUE;
}
const char *debug_base_type(const struct hlsl_type *type)
static const char *debug_base_type(const struct hlsl_type *type)
{
const char *name = "(unknown)";
@ -961,7 +961,7 @@ const char *debug_modifiers(DWORD modifiers)
return wine_dbg_sprintf("%s", string[0] ? string + 1 : "");
}
const char *debug_node_type(enum hlsl_ir_node_type type)
static const char *debug_node_type(enum hlsl_ir_node_type type)
{
const char *names[] =
{