d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
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@ -611,9 +611,31 @@ static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_ref
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static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
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ID3D11ShaderReflectionConstantBuffer *iface, LPCSTR name)
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{
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FIXME("iface %p, name %s stub!\n", iface, name);
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struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
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unsigned int i;
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return NULL;
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TRACE("iface %p, name %s\n", iface, debugstr_a(name));
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if (!name)
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{
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WARN("Invalid argument specified\n");
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return &null_variable.ID3D11ShaderReflectionVariable_iface;
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}
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for (i = 0; i < This->variable_count; ++i)
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{
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struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
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if (!strcmp(v->name, name))
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{
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TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
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return &v->ID3D11ShaderReflectionVariable_iface;
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}
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}
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WARN("Invalid name specified\n");
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return &null_variable.ID3D11ShaderReflectionVariable_iface;
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}
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const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
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