d3dcompiler_43: Don't crash on long TRACE().
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@ -359,7 +359,7 @@ static HRESULT preprocess_shader(const void *data, SIZE_T data_size,
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int size;
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ID3DBlob *buffer;
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TRACE("Preprocessor messages:\n%s", wpp_messages);
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TRACE("Preprocessor messages:\n%s", debugstr_a(wpp_messages));
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if (error_messages)
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{
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