Stefan Dösinger
92bcb74768
d3d8: Return the correct value in CreateAdditionalSwapChain.
2014-09-25 16:41:48 +02:00
Henri Verbeet
74ab8e8ce9
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
...
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
8fe8495908
d3d8: wined3d_device_get_available_texture_mem() returns a UINT.
2014-08-18 12:47:07 +02:00
Henri Verbeet
599f018c81
d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set.
2014-08-15 17:04:13 +02:00
Henri Verbeet
515c1acf29
d3d8: Volumes are always part of a texture.
2014-08-15 17:04:09 +02:00
Henri Verbeet
ca95dd2c82
d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created().
2014-08-15 17:04:00 +02:00
Henri Verbeet
ee7eee5511
d3d8: Check the device status in present calls.
2014-06-30 22:04:53 +02:00
Henri Verbeet
85c203edad
d3d8: Improve d3d8_device_TestCooperativeLevel().
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Stefan Dösinger
97b5525888
d3d8: Introduce a resource structure.
2014-03-21 17:36:17 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Stefan Dösinger
36c15d92e9
d3d8/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
133bfe29e4
d3d8: Always create textures for surfaces.
2013-08-20 11:50:36 +02:00
Henri Verbeet
d97a8b3e83
d3d8: Create textures for swapchain surfaces.
2013-06-07 11:58:17 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Michael Stefaniuc
14c3895573
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:18 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
d70ab45fc5
d3d8: Return D3D_OK from the palette setters.
2013-01-14 17:30:03 +01:00
Stefan Dösinger
01197730ef
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
Stefan Dösinger
7dd4460bc8
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
2012-12-19 12:53:12 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Andrew Talbot
1cd505cb81
d3d8: Remove unused variable.
2012-11-21 13:25:22 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
62670c7ba5
wined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20
wined3d: wined3d_device_set_sampler_state() never fails.
2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd
wined3d: wined3d_device_get_material() never fails.
2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c
wined3d: wined3d_device_set_material() never fails.
2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6
wined3d: wined3d_device_multiply_transform() never fails.
2012-09-14 15:43:20 +02:00
Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
3509c89194
d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
2012-07-03 14:56:47 +02:00
Henri Verbeet
b4d0b4e452
d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
2012-07-03 14:56:41 +02:00
Henri Verbeet
79dc346131
d3d8: Introduce a separate function for swapchain creation.
2012-07-02 19:18:01 +02:00
Henri Verbeet
9e0d03e653
d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
2012-07-02 19:18:00 +02:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Francois Gouget
e06ed82e94
d3d8: Add a trailing '\n' to an ERR() message.
2012-05-23 18:25:11 +02:00
Henri Verbeet
75d166f62c
d3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23 18:25:01 +02:00
Henri Verbeet
ec466ff3b7
d3d8: Get rid of IDirect3DSurface8Impl.
2012-05-23 18:24:57 +02:00
Henri Verbeet
584053d0ee
d3d8: Get rid of IDirect3DSwapChain8Impl.
2012-05-22 18:07:09 +02:00
Henri Verbeet
1993727ee7
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
2012-05-22 18:07:05 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
27ca37dbe0
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
2012-05-21 21:31:13 +02:00
Henri Verbeet
9b085a9260
d3d8: Get rid of IDirect3DDevice8Impl.
2012-05-21 21:31:10 +02:00
Henri Verbeet
e103a7a52d
d3d8: Get rid of IDirect3D8Impl.
2012-05-03 23:45:05 +02:00
Henri Verbeet
d9000aeec3
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource().
2012-04-24 11:29:33 +02:00
Henri Verbeet
53e9cf8ab4
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices().
2012-04-24 11:29:29 +02:00
Henri Verbeet
dd8ed6f8a9
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
2012-04-23 11:44:43 +02:00
Henri Verbeet
7024ffac9a
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().
2012-04-23 11:44:39 +02:00
Henri Verbeet
17b83cd254
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().
2012-04-23 11:44:35 +02:00
Henri Verbeet
230c5fc7f9
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
2012-04-20 11:57:47 +02:00
Henri Verbeet
5cc7d0645b
d3d8: Use the surface implementation pointer in reset_enum_callback().
2012-04-20 11:57:43 +02:00
Henri Verbeet
83761d20a8
d3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19 12:01:47 +02:00
Henri Verbeet
98696724b7
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-18 13:58:55 +02:00
Henri Verbeet
b8d07a2b44
d3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17 11:47:02 +02:00
Henri Verbeet
7bb17f49e3
d3d8: Get rid of IDirect3DTexture8Impl.
2012-04-17 11:46:59 +02:00
Henri Verbeet
925a791dff
d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface().
2012-03-26 18:15:06 +02:00
Stefan Dösinger
3c1d5f6c5d
d3d8/tests: Port the depth blit test to d3d8.
2012-03-09 11:28:57 +01:00
Henri Verbeet
24d4a52e85
d3d8: Remove COM from the pixel shader implementation.
2012-01-25 11:25:40 +01:00
Henri Verbeet
483b17d410
d3d8: Remove COM from the vertex shader implementation.
2012-01-25 11:25:35 +01:00
Henri Verbeet
f056fe7bb5
d3d8: Remove COM from the vertex declaration implementation.
2012-01-25 11:25:27 +01:00
Henri Verbeet
ed417a6f13
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18 12:37:38 +01:00