Stefan Dösinger
|
9e3ef4abc6
|
d3dx9_36/tests: Fix calling convention specification.
Msvc wants __stdcall after the type, otherwise it generates an error.
|
2014-01-02 17:29:16 +01:00 |
Stefan Dösinger
|
aa2baf8c58
|
d3dx9_36: Add explicit casts in type conversion functions.
|
2014-01-02 17:29:06 +01:00 |
Stefan Dösinger
|
6bc4ebd516
|
d3dx9_36: Floatify some constants.
|
2014-01-02 17:28:47 +01:00 |
Stefan Dösinger
|
f06fc7f858
|
d3dx9_36: Use float math functions.
|
2014-01-02 17:28:24 +01:00 |
Alexandre Julliard
|
99ef0d6ff0
|
makefiles: Get rid of the MAKE_TEST_RULES variable.
|
2014-01-02 12:13:16 +01:00 |
Alexandre Julliard
|
5e7416e5c8
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
Stefan Dösinger
|
4734771f28
|
d3dx9_36: Make NUM_ELEM a define.
|
2014-01-01 20:45:29 +01:00 |
Stefan Dösinger
|
dcb101666b
|
d3dx9_36: Use SIZE_T for some iterators.
|
2014-01-01 20:45:28 +01:00 |
Stefan Dösinger
|
ebfdcc9c9a
|
d3dx9_36/tests: Use D3DX_PI instead of M_PI.
|
2014-01-01 20:45:27 +01:00 |
Stefan Dösinger
|
f6c90ec59f
|
d3dx9_36: Use D3DX_PI instead of M_PI.
|
2014-01-01 20:45:26 +01:00 |
Andrey Gusev
|
9970e29589
|
d3dx9_36: Add one more missing f suffix.
|
2013-12-20 17:09:12 +01:00 |
Stefan Dösinger
|
af3a59cbd0
|
d3dx9_36: Add missing f suffixes.
|
2013-12-19 17:30:30 +01:00 |
Frédéric Delanoy
|
57d7f74d34
|
Assorted spelling fixes.
|
2013-11-21 19:44:46 +01:00 |
Rico Schüller
|
c1a0fbd146
|
d3dx9/tests: Fix variable names.
|
2013-11-11 17:06:46 +01:00 |
Henri Verbeet
|
3e5dd54971
|
d3dx9/tests: Use explicit A calls.
|
2013-10-31 09:58:44 +01:00 |
Rico Schüller
|
bc1d6e5098
|
d3dx9: Don't allocate the state parameter.
|
2013-10-07 14:44:35 +02:00 |
Michael Stefaniuc
|
0e681027a2
|
tests: Compile the tests by default with -D__WINESRC__.
|
2013-10-02 11:04:02 +02:00 |
Rico Schüller
|
e615c67bc7
|
d3dx9: Handle FX/TX blobs in D3DXFindShaderComment().
|
2013-09-30 20:35:03 +02:00 |
Henri Verbeet
|
c174a993b0
|
d3dx9: Get rid of the SPRITE typedef.
|
2013-09-30 20:34:52 +02:00 |
Henri Verbeet
|
be2e845cb3
|
d3dx9: Get rid of the SPRITEVERTEX typedef.
|
2013-09-27 10:33:45 +02:00 |
Henri Verbeet
|
be1dbc0dbb
|
d3dx9: Get rid of the ID3DXFileDataImpl typedef.
|
2013-09-27 10:33:44 +02:00 |
Henri Verbeet
|
38871d842f
|
d3dx9: Get rid of the ID3DXFileEnumObjectImpl typedef.
|
2013-09-26 10:45:56 +02:00 |
Henri Verbeet
|
177aa5c26f
|
d3dx9: Get rid of the ID3DXFileImpl typedef.
|
2013-09-26 10:45:54 +02:00 |
Rico Schüller
|
f7ba8e1472
|
d3dx9: Use struct d3dx_object for objects.
|
2013-09-25 13:33:25 +02:00 |
Henri Verbeet
|
0f965d16f0
|
d3dx9: Get rid of the ID3DXSpriteImpl typedef.
|
2013-09-25 11:49:16 +02:00 |
Henri Verbeet
|
0a993f14b4
|
d3dx9: Get rid of the ID3DXSkinInfoImpl typedef.
|
2013-09-25 11:49:14 +02:00 |
Henri Verbeet
|
778b644fc6
|
d3dx9: Get rid of the ID3DXMeshImpl typedef.
|
2013-09-24 12:57:31 +02:00 |
Henri Verbeet
|
ffc66f471c
|
d3dx9: Get rid of the ID3DXLineImpl typedef.
|
2013-09-24 12:57:29 +02:00 |
Henri Verbeet
|
49a3dbc453
|
d3dx9: Avoid CONST.
|
2013-09-20 11:27:49 +02:00 |
Rico Schüller
|
196766cb77
|
d3dx9/tests: Add matrix column register count clamp test.
|
2013-09-19 09:30:56 +02:00 |
Rico Schüller
|
ae95176c0d
|
d3dx9: Clamp register count for D3DXPC_MATRIX_COLUMNS.
|
2013-09-19 09:30:54 +02:00 |
Stefan Dösinger
|
7aa17eaa5c
|
d3dx9_36/tests: Create*TextureFromFileInMemory doesn't fail.
If the format is unsupported it picks a replacement format. Our d3dx9
cannot handle d3dx9 decompression yet, so mark the tests todo_wine in
this case.
|
2013-09-17 16:22:29 +02:00 |
Henri Verbeet
|
871967d0fb
|
d3dx9: Avoid LPVOID.
|
2013-09-04 11:37:06 +02:00 |
Matteo Bruni
|
686f0a62df
|
d3dx9/tests: Add some more tests for D3DX[Assemble|Preprocess]ShaderFromFile.
|
2013-09-03 16:58:39 +02:00 |
Matteo Bruni
|
613d27ebeb
|
d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile.
|
2013-09-03 16:58:37 +02:00 |
Matteo Bruni
|
1f6173a69f
|
d3dx9: Add / improve traces in some shader-related functions.
|
2013-09-03 16:58:34 +02:00 |
Henri Verbeet
|
76e35a2939
|
d3dx9: Avoid LPCVOID.
|
2013-09-03 16:58:18 +02:00 |
Henri Verbeet
|
77ee90b59f
|
d3dx9: Avoid LPSTR.
|
2013-09-03 16:58:17 +02:00 |
Henri Verbeet
|
75511e351c
|
d3dx9: Avoid LPCSTR.
|
2013-09-02 18:02:48 +02:00 |
Henri Verbeet
|
2a24b11af5
|
d3dx9: Avoid LPWSTR.
|
2013-09-02 18:02:46 +02:00 |
Henri Verbeet
|
82710124e3
|
d3dx9: Avoid LPCWSTR.
|
2013-08-30 11:19:05 +02:00 |
Henri Verbeet
|
7175367ad5
|
d3dx9: Avoid some needless casts.
|
2013-08-30 11:18:57 +02:00 |
Henri Verbeet
|
d35c67becd
|
d3dx9: Simplify D3DXCreateTextureFromResourceExW().
|
2013-08-29 19:56:17 +02:00 |
Henri Verbeet
|
4b56eae0f1
|
d3dx9: Simplify D3DXCreateTextureFromResourceExA().
|
2013-08-29 19:56:17 +02:00 |
Henri Verbeet
|
9595dd873e
|
d3dx9: Simplify D3DXLoadSurfaceFromResourceW().
|
2013-08-28 11:17:09 +02:00 |
Henri Verbeet
|
d16402b10c
|
d3dx9: Simplify D3DXLoadSurfaceFromResourceA().
|
2013-08-28 11:17:09 +02:00 |
Henri Verbeet
|
4c850f0e79
|
d3dx9: Simplify D3DXGetImageInfoFromResourceW().
|
2013-08-27 11:50:53 +02:00 |
Henri Verbeet
|
aaff163ae0
|
d3dx9: Simplify D3DXGetImageInfoFromResourceA().
|
2013-08-27 11:50:53 +02:00 |
Stefan Dösinger
|
421b7a17ad
|
wined3d: Enforce volume mapping restrictions.
|
2013-08-26 19:01:23 +02:00 |
Henri Verbeet
|
34c7024790
|
d3dx9: Simplify D3DXCreateEffectCompilerFromResourceW().
|
2013-08-26 10:50:51 +02:00 |
Henri Verbeet
|
1be05ff731
|
d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA().
|
2013-08-26 10:50:49 +02:00 |
Henri Verbeet
|
37d67eb629
|
d3dx9: Simplify D3DXCreateEffectFromResourceExW().
|
2013-08-23 10:41:40 +02:00 |
Henri Verbeet
|
f60b28138e
|
d3dx9: Simplify D3DXCreateEffectFromResourceExA().
|
2013-08-23 10:41:38 +02:00 |
Henri Verbeet
|
6ea59b9157
|
d3dx9: Get rid of the ID3DXMatrixStack_Vtbl forward declaration.
|
2013-08-22 10:26:53 +02:00 |
Henri Verbeet
|
c2eabf9e68
|
d3dx9: Get rid of some unused vtbl forward declarations.
|
2013-08-22 10:26:51 +02:00 |
Henri Verbeet
|
1cb70eb07a
|
d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation.
|
2013-08-21 12:13:56 +02:00 |
Henri Verbeet
|
3b4b61f03a
|
d3dx9: Avoid LPD3DXMATRIX.
|
2013-08-21 12:13:56 +02:00 |
Rico Schüller
|
e5a9dcf945
|
d3dx9: Introduce a helper function for the annotations.
|
2013-08-16 11:55:24 +02:00 |
Rico Schüller
|
b9b6b0585f
|
d3dx9/tests: Test all registers set by the constant table.
|
2013-08-02 11:38:51 +02:00 |
Rico Schüller
|
fab44cbbfb
|
d3dx9: Use d3dx_parameter instead of D3DXHANDLE.
|
2013-08-02 11:38:35 +02:00 |
Rico Schüller
|
d3b4dc92d9
|
d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin().
|
2013-08-02 11:37:25 +02:00 |
Rico Schüller
|
3ff2255a83
|
d3dx9: Track ID3DXEffect::Begin/End().
|
2013-08-02 11:37:18 +02:00 |
Rico Schüller
|
a6d3883211
|
d3dx9/tests: Add ID3DXConstantTable big vector test.
|
2013-07-29 15:01:42 +02:00 |
Rico Schüller
|
faf7dd3131
|
d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4.
|
2013-07-29 15:01:40 +02:00 |
Rico Schüller
|
4dc11cc3aa
|
d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test.
|
2013-07-29 15:01:36 +02:00 |
Rico Schüller
|
1099bb5e76
|
d3dx9: Improve ID3DXConstantTable::SetDefaults().
|
2013-07-29 15:01:31 +02:00 |
Rico Schüller
|
c76f6085b2
|
d3dx9/tests: Add ID3DXConstantTable struct struct test.
|
2013-07-29 15:01:25 +02:00 |
Christian Costa
|
a8728893b7
|
d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
|
2013-07-29 14:11:08 +02:00 |
Rico Schüller
|
b196d0ccdc
|
d3dx9/tests: Add ID3DXConstantTable struct array test.
|
2013-07-27 11:49:27 -05:00 |
Rico Schüller
|
cf5a2b6417
|
d3dx9/tests: Add ID3DXConstantTable struct test.
|
2013-07-27 11:49:16 -05:00 |
Rico Schüller
|
bdec3f951b
|
d3dx9: Add support for structs to ID3DXConstantTable.
|
2013-07-27 11:49:07 -05:00 |
Rico Schüller
|
6705073016
|
d3dx9/tests: Add ID3DXConstantTable matrix row array test.
|
2013-07-27 11:48:59 -05:00 |
Rico Schüller
|
4e925d7d31
|
d3dx9/tests: Add ID3DXConstantTable matrix row test.
|
2013-07-27 11:48:48 -05:00 |
Rico Schüller
|
cb47245585
|
d3dx9: Use d3dx_pass instead of D3DXHANDLE.
|
2013-07-27 11:46:38 -05:00 |
Rico Schüller
|
695921564b
|
d3dx9: Use d3dx_technique instead of D3DXHANDLE.
|
2013-07-27 11:46:35 -05:00 |
Rico Schüller
|
55a4be12f8
|
d3dx9: Fix initialization of D3DXPC_OBJECTs.
|
2013-07-27 11:46:29 -05:00 |
Rico Schüller
|
b7702177bc
|
d3dx9/tests: Add ID3DXConstantTable matrix column array test.
|
2013-07-24 11:10:58 -05:00 |
Rico Schüller
|
2bfd3e9867
|
d3dx9/tests: Add ID3DXConstantTable matrix column test.
|
2013-07-24 11:10:51 -05:00 |
Rico Schüller
|
787707025f
|
d3dx9/tests: Add ID3DXConstantTable vector array test.
|
2013-07-24 11:10:44 -05:00 |
Rico Schüller
|
89ecbde31d
|
d3dx9/tests: Add ID3DXConstantTable vector test.
|
2013-07-24 11:10:38 -05:00 |
Rico Schüller
|
833c0ce18d
|
d3dx9/tests: Add ID3DXConstantTable scalar array test.
|
2013-07-24 11:10:32 -05:00 |
Rico Schüller
|
0a2085f502
|
d3dx9/tests: Add ID3DXConstantTable scalar test.
|
2013-07-22 17:17:29 +02:00 |
Rico Schüller
|
8231c8ef50
|
d3dx9: Improve ID3DXConstantTable::Set*().
|
2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
918abfef6a
|
d3dx9: Merge get/is_valid_constant().
|
2013-07-22 17:16:28 +02:00 |
Rico Schüller
|
e6e09eb465
|
d3dx9: Improve shader constant table parsing.
|
2013-07-22 17:16:22 +02:00 |
Christian Costa
|
61bf3d45dc
|
d3dx9_36: Show object number in traces.
|
2013-07-22 17:16:03 +02:00 |
Christian Costa
|
a119f2666a
|
d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
|
2013-07-22 17:16:03 +02:00 |
Christian Costa
|
582945faac
|
d3dx9_36: Display bpp in decimal in traces.
|
2013-07-22 17:16:03 +02:00 |
Christian Costa
|
c6106428f6
|
d3dxof: Add support for case sensitive legacy type indexColor.
|
2013-06-24 11:57:52 +02:00 |
Rico Schüller
|
ee66470477
|
d3dx9: Apply rotationcenter only when a rotation is done.
|
2013-06-17 19:30:38 +02:00 |
Christian Costa
|
fcb72f399d
|
d3dx9_36: Set compilation_errors to NULL when no error encountered + tests.
|
2013-06-13 17:14:06 +02:00 |
Christian Costa
|
66414c46c9
|
d3dxof/tests: Add test for case sensitive 'indexColor' type.
|
2013-06-12 12:12:10 +02:00 |
Nozomi Kodama
|
b3dff5b354
|
d3dx9: Fix the case output = input in D3DXVec3Cross.
|
2013-06-10 14:24:47 +02:00 |
Christian Costa
|
cfe08e719b
|
d3dx9_36: Simplify code + fix typo.
|
2013-06-07 12:26:15 +02:00 |
Christian Costa
|
550415ec78
|
d3dx9_36: Remove 'relay' in traces for functions that do not forward to another ones.
|
2013-06-04 10:14:05 +02:00 |
Christian Costa
|
539d28a112
|
d3dx9_36: Fix typo.
|
2013-06-04 10:13:56 +02:00 |
Christian Costa
|
e558925d75
|
d3dx9_36: Implement skin mesh loading.
|
2013-05-28 19:46:42 +02:00 |
Christian Costa
|
31ae8b6a12
|
d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof.
|
2013-05-28 19:45:38 +02:00 |
Marcus Meissner
|
64fb92ab38
|
d3dx9_36: Allocate the right size (Coverity).
|
2013-05-27 19:02:25 +02:00 |
Christian Costa
|
edb01d2662
|
d3dx9_36: Add support for D3DFMT_P8 and conversion to other ARGB formats + tests.
|
2013-05-23 20:51:23 +02:00 |
Christian Costa
|
635f76b085
|
d3dx9_36: Fix ID3DXFileDataImpl_GetName + add some tests.
|
2013-05-16 12:11:00 +02:00 |
Christian Costa
|
a131d714ff
|
d3dx9_36: Fix D3DXCheckTextureRequirements to return D3DFMT_A8R8G8B8 when d3d doesn't support D3DFMT_P8 + tests.
|
2013-05-14 22:00:14 +02:00 |
Christian Costa
|
aa1d24f09b
|
d3dx9_36: Report D3DFMT_P8 for image with indexed colors in D3DGetImageInfoFromFileInMemory.
|
2013-05-14 22:00:06 +02:00 |
Christian Costa
|
2fc4b953d8
|
d3dx9_36: Add tests for D3DXGetImageInfoFromFileInMemory with bmp with 1 to 8 bpp.
|
2013-05-10 17:53:09 +02:00 |
Christian Costa
|
5966a087d3
|
d3dx9_36/tests: Add dump function for X files.
|
2013-05-10 17:53:08 +02:00 |
Christian Costa
|
bdc5c3211c
|
d3dx9_36: Add stub for DisassembleEffect.
|
2013-05-06 15:55:23 +02:00 |
Rico Schüller
|
ae0d8b5e59
|
d3dx9: Remove unneeded variables.
|
2013-05-01 16:00:56 +02:00 |
Christian Costa
|
1bd5bfebae
|
d3dxof: Only parse templates for object files, but with RegisterTemplates parse the whole file.
|
2013-04-30 12:32:41 +02:00 |
Marcus Meissner
|
563f3cbc92
|
d3dx9_36: Use correct loop index (Coverity).
|
2013-04-30 11:48:50 +02:00 |
Christian Costa
|
9d18b3de14
|
d3dx9_36: Use more appropriate function names.
|
2013-04-26 16:28:02 +02:00 |
Christian Costa
|
0321e63641
|
d3dx9_36: Add DIB file support to D3DXSaveSurfaceToFileInMemory.
|
2013-04-25 20:25:07 +02:00 |
Christian Costa
|
792e2ee248
|
d3dx9_36: Add DIB file support to D3DXLoadSurfaceFromFileInMemory.
|
2013-04-25 20:25:07 +02:00 |
Christian Costa
|
4653b839e7
|
d3dx9_36: Add support for DIB file in D3DXGetImageInfoFromFileInMemory.
|
2013-04-25 20:25:06 +02:00 |
Michael Stefaniuc
|
938b62079c
|
d3dx9_36: Remove left over "stub" from a TRACE calls.
|
2013-04-19 16:16:16 +02:00 |
Francois Gouget
|
2dc0235272
|
d3dx9_36: Add a trailing '\n' to a TRACE().
|
2013-04-18 19:13:00 +02:00 |
Alexandre Julliard
|
f02cdd877f
|
Remove empty DLL_PROCESS_DETACH case statements.
|
2013-04-15 16:45:35 +02:00 |
Matteo Bruni
|
3fd07694c4
|
d3dx9/tests: Don't use an arbitrary number in relative_error macro.
|
2013-04-10 11:43:27 +02:00 |
Matteo Bruni
|
7802ab15ce
|
d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests.
|
2013-04-10 11:43:14 +02:00 |
Nozomi Kodama
|
e2d3553642
|
d3dx9: Floatify sqrt into sqrtf.
|
2013-04-09 12:24:18 +02:00 |
Nozomi Kodama
|
574d4cfba9
|
d3dx9: Floatify fabs into fabsf.
|
2013-04-09 12:24:10 +02:00 |
Nozomi Kodama
|
6d6603b495
|
d3dx9: Implement D3DXSHEvalHemisphereLight.
|
2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
|
6247dae2ac
|
d3dx9: Implement D3DXSHEvalSphericalLight.
|
2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
|
9731752831
|
d3dx9: Do not use relative error for small numbers.
|
2013-04-04 19:27:06 +02:00 |
Nozomi Kodama
|
479195ea41
|
d3dx9: Save multiplications for better performance.
|
2013-03-07 17:35:40 +01:00 |
Nozomi Kodama
|
9085f1d27f
|
d3dx9: Implement D3DXSHEvalConeLight.
|
2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
|
bb3549fc2f
|
d3dx9: Explicit computations in D3DXMatrixInverse to speed them up.
|
2013-02-28 21:37:19 +01:00 |
Nozomi Kodama
|
c66d9eb2fe
|
d3dx9: Explicit computations in D3DXMatrixDeterminant to speed them up.
|
2013-02-28 21:37:18 +01:00 |
Rico Schüller
|
a3277ed666
|
d3dx9: Fix typos.
|
2013-02-25 13:03:30 +01:00 |
Nozomi Kodama
|
de852879d1
|
d3dx9: Avoid useless computations.
|
2013-02-20 20:43:46 +01:00 |
Nozomi Kodama
|
f9347a8f0e
|
d3dx9: Add a missing trace.
|
2013-02-20 20:43:40 +01:00 |
Nozomi Kodama
|
bd59218140
|
d3dx9: Specify arguments in trace to ease debugging.
|
2013-02-20 20:43:35 +01:00 |
Nozomi Kodama
|
5038a7d915
|
d3dx9: Use const instead of CONST.
|
2013-02-14 17:32:22 +01:00 |
Michael Stefaniuc
|
20f1016bc8
|
d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:26 +01:00 |
Michael Stefaniuc
|
18b2a38ba2
|
d3dx9_36/tests: Use assignment instead of memcpy to copy a struct.
|
2013-01-24 15:38:42 +01:00 |
Christian Costa
|
8f6eee5a73
|
d3dx9_36: Implement ID3DXFileDataImpl_IsReference.
|
2013-01-22 12:14:14 +01:00 |
Christian Costa
|
5db342168d
|
d3dx9_36: Implement ID3DXFileData_GetChildren and ID3DXFileData_GetChild.
|
2013-01-22 12:14:09 +01:00 |
Christian Costa
|
5880ff01be
|
d3dx9_36: Fill children info into ID3DXFileData object.
|
2013-01-21 12:51:19 +01:00 |
Alexandre Julliard
|
d72394e7fa
|
d3dx9_36/tests: Remove useless casts.
|
2013-01-18 13:28:56 +01:00 |
Christian Costa
|
64a88a2d83
|
d3dx9_36: Make variables static in xfile tests.
|
2013-01-18 13:28:56 +01:00 |
Christian Costa
|
45e43dc5d0
|
d3dx9_36: Implement ID3DXFileDataImpl_Lock and ID3DXFileDataImpl_Unlock + tests.
|
2013-01-18 13:28:55 +01:00 |
Christian Costa
|
8aa700e7ba
|
d3dx9_36: Initialize properly object in CreateEnumObject.
|
2013-01-18 13:28:55 +01:00 |
Rico Schüller
|
2fb6dcb3f2
|
d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function.
|
2013-01-17 12:16:13 +01:00 |
Rico Schüller
|
7c5517da6f
|
d3dx9: Add support for D3DFMT_A16B16G16R16.
|
2013-01-16 12:20:27 +01:00 |
Rico Schüller
|
25ce3a4220
|
d3dx9: Add support for D3DFMT_A32B32G32R32F.
|
2013-01-16 12:20:23 +01:00 |
Christian Costa
|
fc8dfe60ea
|
d3dx9_36: Implement ID3DXFileDataImpl_GetId.
|
2013-01-14 11:04:08 +01:00 |
Christian Costa
|
f8d908938a
|
d3dx9_36: Implement ID3DXFileDataImpl_GetName.
|
2013-01-14 11:04:03 +01:00 |
Rico Schüller
|
c1d1d74614
|
d3dx9: Use lowercase hexadecimal values.
|
2013-01-11 11:58:34 +01:00 |
Rico Schüller
|
43f30fe8d6
|
d3dx9: Add support for D3DFMT_A16B16G16R16F.
|
2013-01-11 11:58:16 +01:00 |
Rico Schüller
|
f7d877061d
|
d3dx9: Use all 32 bits as mask.
|
2013-01-10 19:22:36 +01:00 |
Rico Schüller
|
98ef0ca8e6
|
d3dx9: Shift only as much as needed.
|
2013-01-10 19:21:31 +01:00 |
Rico Schüller
|
275f784009
|
d3dx9: Introduce a function for filling a texture.
|
2013-01-10 19:19:49 +01:00 |
Christian Costa
|
8113346d3a
|
d3dx9_36: Implement ID3DXFileDataImpl_GetType.
|
2013-01-10 12:23:40 +01:00 |
Christian Costa
|
c5d96f40d2
|
d3dx9_36: Implement ID3DXFileEnumObjectImpl_GetChildren and ID3DXFileEnumObjectImpl_GetChild.
|
2013-01-10 12:23:36 +01:00 |
Christian Costa
|
ba6932459a
|
d3dx9_36: Finish implementation of ID3DXFileImpl_CreateEnumObject and add stubbed interface for ID3DXFileData.
|
2013-01-09 17:39:35 +01:00 |
Christian Costa
|
5c5deb34c8
|
d3dx9_36: Implement partially ID3DXFileImpl_CreateEnumObject with stubbed ID3DXFileEnumObject interface.
|
2013-01-08 19:08:48 +01:00 |
Rico Schüller
|
7ff6afd091
|
d3dx9: Remove unused variable.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
e7cd340e8a
|
d3dx9: Constify some variables.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
87ef00fc34
|
d3dx9: Use sizeof variable, not type.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
|
d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
|
d3dx9: Handle invalid byte code in D3DXFindShaderComment().
|
2013-01-08 16:35:31 +01:00 |
Christian Costa
|
4778a5e27d
|
d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB.
|
2013-01-07 19:33:09 +01:00 |
Francois Gouget
|
a41f63dfcb
|
d3dx9_36: Make error_dxfile_to_d3dxfile() and test_templates() static.
|
2013-01-07 13:38:21 +01:00 |
Francois Gouget
|
f963f93964
|
Assorted spelling fixes.
|
2013-01-07 11:10:40 +01:00 |
Christian Costa
|
b742b98c55
|
d3dx9_36: Implement ID3DXFileImpl_RegisterTemplates + tests.
|
2013-01-04 12:14:07 +01:00 |
Andrew Talbot
|
1a45569f72
|
d3dx9_36: Avoid signed-unsigned integer comparisons.
|
2013-01-04 11:59:32 +01:00 |
Andrew Talbot
|
2cf00836ef
|
d3dx9_36: Avoid signed-unsigned integer comparisons.
|
2013-01-03 11:52:08 +01:00 |
Christian Costa
|
dabde6a04f
|
d3dx9_36: Check proper signature for DIB files.
|
2012-12-27 18:47:54 +01:00 |
Christian Costa
|
95433ccd3c
|
d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
|
2012-12-27 18:47:54 +01:00 |
Francois Gouget
|
7b2d297d3e
|
d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
|
2012-12-14 17:37:43 +01:00 |
Francois Gouget
|
a20db48dae
|
d3dx9_36/tests: Skip some tests when DXT5 textures are not supported.
|
2012-12-14 11:49:54 +01:00 |
Rico Schüller
|
2cb1372350
|
d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
|
2012-12-05 12:44:47 +01:00 |
Henri Verbeet
|
c4ef74bd19
|
d3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
|
2012-12-05 12:43:31 +01:00 |
Henri Verbeet
|
36ac98df73
|
d3dx9: Avoid LPD3DXBUFFER.
|
2012-12-03 12:37:26 +01:00 |
Henri Verbeet
|
d856b3a6d2
|
d3dx9: Avoid LPD3DXLINE.
|
2012-12-03 12:37:20 +01:00 |
Detlef Riekenberg
|
8b98b6a532
|
d3dx9_36/tests: Fix broken line test.
|
2012-11-30 11:43:38 +01:00 |
Henri Verbeet
|
c109249445
|
d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER.
|
2012-11-30 11:42:37 +01:00 |
Henri Verbeet
|
8678e890e6
|
d3dx9: Avoid LPD3DXEFFECTPOOL.
|
2012-11-30 11:42:32 +01:00 |
Henri Verbeet
|
8c94757c2b
|
d3dx9: Avoid LPD3DXMATRIXSTACK.
|
2012-11-29 00:16:38 +01:00 |
Henri Verbeet
|
d480f9e1a8
|
d3dx9: Avoid LPD3DXMESH.
|
2012-11-29 00:16:26 +01:00 |
Henri Verbeet
|
361cf636cc
|
d3dx9: Avoid LPD3DXSKININFO.
|
2012-11-28 14:42:03 +01:00 |
Henri Verbeet
|
69eeb35e51
|
d3dx9: Avoid LPD3DXINCLUDE.
|
2012-11-26 11:50:15 +01:00 |
Henri Verbeet
|
63acbcbf8a
|
d3dx9: Avoid LPD3DXCONSTANTTABLE.
|
2012-11-23 14:40:24 +01:00 |
Nozomi Kodama
|
965e27149a
|
d3dx9_36: Fix the case out = in for D3DXSHRotate.
|
2012-11-13 19:27:04 +01:00 |
Nozomi Kodama
|
1ca9ed90e3
|
d3dx9_36: Implement handy computations for small orders in D3DXSHRotate.
|
2012-11-13 19:25:29 +01:00 |
Józef Kucia
|
3e264ced0f
|
d3dx9: Handle NULL arguments in D3DXVec3Unproject.
|
2012-11-08 17:21:18 +01:00 |
Józef Kucia
|
a5d5650730
|
d3dx9: Handle NULL arguments in D3DXVec3Project.
|
2012-11-08 17:21:15 +01:00 |
André Hentschel
|
7d1fa526e6
|
d3dx9_36: D3DXCreateFontIndirectW seems no longer to be a stub.
|
2012-11-05 11:40:05 +01:00 |
André Hentschel
|
e15618a896
|
d3dx9_36: Return on error (coverity).
|
2012-11-05 11:14:17 +01:00 |
Nozomi Kodama
|
c59efbed77
|
d3dx9_36: Add tests for D3DXSHRotateZ.
|
2012-11-01 19:14:53 +01:00 |
Józef Kucia
|
7bfd634286
|
d3dx9: Handle NULL viewport in D3DXVec3Unproject.
|
2012-10-29 10:47:04 +01:00 |
Józef Kucia
|
d1a99feee6
|
d3dx9: Correct the FIXME message in ID3DXFont::GetGlyphData.
|
2012-10-29 10:47:04 +01:00 |
Józef Kucia
|
4f50e751e1
|
d3dx9: A simple copy isn't enough when a color key is provided.
|
2012-10-29 10:47:04 +01:00 |
Józef Kucia
|
08a5dbbb8e
|
d3dx9: Introduce a function for copying pixels.
|
2012-10-29 10:47:03 +01:00 |
Józef Kucia
|
a4df391976
|
d3dx9: Rename point_filter_simple_data to point_filter_argb_pixels.
|
2012-10-29 10:47:03 +01:00 |
Józef Kucia
|
a513da063f
|
d3dx9: Rename copy_simple_data to convert_argb_pixels.
|
2012-10-29 10:47:03 +01:00 |
Henri Verbeet
|
4ba6974345
|
d3dx9: Avoid LPDIRECT3DDEVICE9.
|
2012-10-29 10:47:03 +01:00 |
André Hentschel
|
904cdc46eb
|
d3dx9_36: Free object on error (coverity).
|
2012-10-26 11:48:18 +02:00 |
Henri Verbeet
|
fff88819d0
|
d3dx9: Avoid LPDIRECT3DVERTEXBUFFER9.
|
2012-10-25 22:27:37 +02:00 |
Henri Verbeet
|
d9c68bd191
|
d3dx9: Avoid LPDIRECT3DINDEXBUFFER9.
|
2012-10-25 22:27:34 +02:00 |
Henri Verbeet
|
c4f7bcc653
|
d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
|
2012-10-25 22:27:29 +02:00 |
Henri Verbeet
|
3280939563
|
d3dx9: Avoid LPDIRECT3DTEXTURE9.
|
2012-10-25 11:48:39 +02:00 |
Henri Verbeet
|
9b19d75519
|
d3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
|
2012-10-25 11:48:35 +02:00 |
André Hentschel
|
8f6b6303ec
|
d3dx9_36: Fix free of address-of expression (coverity).
|
2012-10-25 11:47:43 +02:00 |
André Hentschel
|
472010911d
|
d3dx9_36/tests: Fix sizeof to be more portable (coverity).
|
2012-10-24 11:33:40 +02:00 |
Henri Verbeet
|
80382486aa
|
d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
|
2012-10-24 11:24:31 +02:00 |
Henri Verbeet
|
0c84de4455
|
d3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
|
2012-10-24 11:24:28 +02:00 |
Henri Verbeet
|
4704e78337
|
d3dx9: Avoid LPDIRECT3DPIXELSHADER9.
|
2012-10-23 12:11:30 +02:00 |
Józef Kucia
|
0146b5568a
|
d3dx9/tests: Add a simple test for filling compressed textures.
|
2012-10-23 12:08:10 +02:00 |
Józef Kucia
|
15d642803b
|
d3dx9/tests: Add tests for filling floating-point textures.
|
2012-10-23 12:08:06 +02:00 |
Józef Kucia
|
2c19f22c8a
|
d3dx9: Do not try to fill textures other than ARGB in fill texture functions.
|
2012-10-23 12:07:53 +02:00 |
Józef Kucia
|
84935d4312
|
d3dx9: Introduce a separate pixel format type for compressed pixel formats.
|
2012-10-23 12:07:47 +02:00 |
Józef Kucia
|
cdc9f283fb
|
d3dx9/tests: Only release a texture when it was created.
|
2012-10-23 12:07:39 +02:00 |
Rico Schüller
|
e74a99b71a
|
d3dx9: Fix calculation when in and out overlap in D3DXSHRotateZ().
|
2012-10-18 19:34:12 +02:00 |
Nozomi Kodama
|
80b73ffcef
|
d3dx9_36: Remove useless casts.
|
2012-10-11 21:20:27 +02:00 |
Nozomi Kodama
|
46fca31c4f
|
d3dx9_36/tests: Remove useless casts.
|
2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
|
3d5c61cdcd
|
d3dx9_36/tests: Relax an equality between floats.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
9c823d04b6
|
d3dx9_36/tests: Avoid a potential out of bound access.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
584c24050e
|
d3dx9_36/tests: Speed up some tests.
|
2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
|
b8cfe42326
|
d3dx9_36: Implement D3DXSHMultiply4.
|
2012-10-03 13:10:45 +02:00 |
Rico Schüller
|
ec9db0a11f
|
d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
|
2012-10-01 18:49:11 +02:00 |
Rico Schüller
|
effdcf98d6
|
d3dx9: Improve traces for D3DXSHMultiply2/3().
|
2012-09-28 11:27:40 +02:00 |
Rico Schüller
|
3e24dc642b
|
d3dx9: Use float functions in D3DXMatrixRotationAxis().
|
2012-09-28 11:27:34 +02:00 |
Rico Schüller
|
945e81b341
|
d3dx9: Improve D3DXMatrixAffineTransformation().
|
2012-09-28 11:27:21 +02:00 |
Rico Schüller
|
c131bee4fc
|
d3dx9: Improve D3DXMatrixAffineTransformation2D().
|
2012-09-28 11:27:13 +02:00 |
Rico Schüller
|
aa344fc88d
|
d3dx9: Use float function in D3DXFresnelTerm().
|
2012-09-28 11:27:08 +02:00 |
Rico Schüller
|
e420409b8d
|
d3dx9: Use float function in D3DXPlaneNormalize().
|
2012-09-28 11:27:01 +02:00 |
Rico Schüller
|
ef65fddaf9
|
d3dx9: Use float functions in D3DXQuaternionExp().
|
2012-09-27 13:12:57 +02:00 |
Rico Schüller
|
9a281e5dd2
|
d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
|
2012-09-27 13:12:48 +02:00 |
Rico Schüller
|
e921953374
|
d3dx9: Use float functions in D3DXQuaternionLn().
|
2012-09-27 13:12:44 +02:00 |
Rico Schüller
|
5accb12c12
|
d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
|
2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
db8df8bc7c
|
d3dx9: Use float functions in D3DXQuaternionRotationAxis().
|
2012-09-26 14:40:53 +02:00 |
Rico Schüller
|
7d75ad8230
|
d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
|
2012-09-26 14:40:52 +02:00 |
Rico Schüller
|
ce319e9d53
|
d3dx9: Use float functions in D3DXQuaternionSlerp().
|
2012-09-26 14:40:52 +02:00 |
Rico Schüller
|
398eb27538
|
d3dx9: Use float functions in D3DXSHRotateZ().
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
82a800c128
|
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
3eb26010d8
|
d3dx9: Fix shader constant byte calculation.
|
2012-09-26 14:40:50 +02:00 |
Rico Schüller
|
e817bc3f04
|
d3dx9: Handle D3DXPT_VOID in get_float/bool/int().
|
2012-09-26 14:40:50 +02:00 |
Francois Gouget
|
91c7dca35f
|
d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
|
2012-09-26 14:40:49 +02:00 |
Gerald Pfeifer
|
f807666d2b
|
d3dx9_36: Fix initialization of header in save_dds_surface_to_memory. save_dds_surface_to_memory.
|
2012-09-26 11:00:06 +02:00 |
Detlef Riekenberg
|
a695062447
|
d3dx9_36/tests: Fix copy & paste error in ok messages.
|
2012-09-26 10:59:00 +02:00 |
Nozomi Kodama
|
1f85d64b19
|
d3dx9: Implement D3DXSHRotate.
|
2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
|
7c5d93b504
|
d3dx9: Simplify D3DXVector*Normalize.
|
2012-09-25 11:32:45 +02:00 |
Nozomi Kodama
|
10d1253971
|
d3dx9: Simplify D3DXComputeBoundingSphere.
|
2012-09-25 11:32:15 +02:00 |
Christian Costa
|
12d11833f7
|
d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
|
2012-09-24 22:27:42 +02:00 |
Józef Kucia
|
934293c1ec
|
d3dx9: Implement conversion from D3DFORMAT to DDS pixel format for RGB pixel formats.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
94ab09a226
|
d3dx9/tests: Add a more detailed test for saving a surface to a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
bf4201ea58
|
d3dx9: Implement the support for saving a surface to a DDS file.
|
2012-09-24 22:27:29 +02:00 |
Józef Kucia
|
8f00a63161
|
d3dx9: Use 4 spaces per indent level in get_image_info_from_dds().
|
2012-09-24 22:27:29 +02:00 |