d3dx9_36: Make NUM_ELEM a define.
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@ -6393,7 +6393,7 @@ static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
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FLOAT diff_x;
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FLOAT diff_y;
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FLOAT max_abs_diff;
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const UINT NUM_ELEM = 2;
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#define NUM_ELEM 2
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FLOAT v1[NUM_ELEM];
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FLOAT v2[NUM_ELEM];
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@ -6412,6 +6412,7 @@ static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
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}
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return FALSE;
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#undef NUM_ELEM
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}
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static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
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@ -6423,7 +6424,7 @@ static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
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FLOAT diff_z;
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FLOAT diff_w;
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FLOAT max_abs_diff;
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const UINT NUM_ELEM = 4;
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#define NUM_ELEM 4
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FLOAT v1[NUM_ELEM];
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FLOAT v2[NUM_ELEM];
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@ -6446,6 +6447,7 @@ static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
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}
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return FALSE;
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#undef NUM_ELEM
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}
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/* Sets the vertex components to the same value if they are within epsilon. */
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