d3dx9: Introduce a helper function for the annotations.
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@ -1381,36 +1381,44 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
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static UINT get_annotation_from_object(struct ID3DXBaseEffectImpl *base, D3DXHANDLE object,
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struct d3dx_parameter **annotations)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, object);
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struct d3dx_pass *pass = get_valid_pass(This, object);
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struct d3dx_technique *technique = get_valid_technique(This, object);
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UINT annotation_count = 0;
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struct d3dx_parameter *annotations = NULL;
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TRACE("iface %p, object %p, index %u\n", This, object, index);
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struct d3dx_parameter *param = get_valid_parameter(base, object);
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struct d3dx_pass *pass = get_valid_pass(base, object);
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struct d3dx_technique *technique = get_valid_technique(base, object);
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if (pass)
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{
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annotation_count = pass->annotation_count;
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annotations = pass->annotations;
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*annotations = pass->annotations;
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return pass->annotation_count;
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}
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else if (technique)
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{
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annotation_count = technique->annotation_count;
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annotations = technique->annotations;
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*annotations = technique->annotations;
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return technique->annotation_count;
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}
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else if (param)
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{
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annotation_count = param->annotation_count;
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annotations = param->annotations;
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*annotations = param->annotations;
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return param->annotation_count;
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}
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else
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{
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FIXME("Functions are not handled, yet!\n");
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return 0;
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}
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
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{
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struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *annotations = NULL;
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UINT annotation_count = 0;
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TRACE("iface %p, object %p, index %u\n", iface, object, index);
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annotation_count = get_annotation_from_object(base, object, &annotations);
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if (index < annotation_count)
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{
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@ -1425,15 +1433,12 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *ifac
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, object);
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struct d3dx_pass *pass = get_valid_pass(This, object);
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struct d3dx_technique *technique = get_valid_technique(This, object);
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struct d3dx_parameter *anno = NULL;
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UINT annotation_count = 0;
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struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *annotation = NULL;
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struct d3dx_parameter *annotations = NULL;
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UINT annotation_count = 0;
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TRACE("iface %p, object %p, name %s\n", This, object, debugstr_a(name));
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TRACE("iface %p, object %p, name %s\n", iface, object, debugstr_a(name));
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if (!name)
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{
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@ -1441,31 +1446,13 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
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return NULL;
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}
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if (pass)
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{
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annotation_count = pass->annotation_count;
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annotations = pass->annotations;
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}
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else if (technique)
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{
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annotation_count = technique->annotation_count;
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annotations = technique->annotations;
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}
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else if (param)
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{
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annotation_count = param->annotation_count;
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annotations = param->annotations;
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}
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else
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{
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FIXME("Functions are not handled, yet!\n");
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}
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annotation_count = get_annotation_from_object(base, object, &annotations);
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anno = get_annotation_by_name(annotation_count, annotations, name);
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if (anno)
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annotation = get_annotation_by_name(annotation_count, annotations, name);
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if (annotation)
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{
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TRACE("Returning parameter %p\n", anno);
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return get_parameter_handle(anno);
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TRACE("Returning parameter %p\n", annotation);
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return get_parameter_handle(annotation);
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}
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WARN("Invalid argument specified\n");
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