d3dx9: Fix typos.
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@ -876,7 +876,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTransformation2D(D3DXMATRIX *pout, const D3DXVECTOR
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D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z)
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{
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TRACE("pout %p, x %f, y %f, z%f\n", pout, x, y, z);
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TRACE("pout %p, x %f, y %f, z %f\n", pout, x, y, z);
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D3DXMatrixIdentity(pout);
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pout->u.m[3][0] = x;
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@ -1571,7 +1571,7 @@ void WINAPI D3DXQuaternionSquadSetup(D3DXQUATERNION *paout, D3DXQUATERNION *pbou
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{
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D3DXQUATERNION q, temp1, temp2, temp3, zero;
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TRACE("paout %p, pbout %p, pcout %p, pq0 %p, 1 %p, pq2 %p, pq3 %p\n", paout, pbout, pcout, pq0, pq1, pq2, pq3);
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TRACE("paout %p, pbout %p, pcout %p, pq0 %p, pq1 %p, pq2 %p, pq3 %p\n", paout, pbout, pcout, pq0, pq1, pq2, pq3);
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zero.x = 0.0f;
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zero.y = 0.0f;
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