d3dx9: Fix typos.

This commit is contained in:
Rico Schüller 2013-02-25 12:21:44 +01:00 committed by Alexandre Julliard
parent 08e20e9d69
commit a3277ed666
1 changed files with 2 additions and 2 deletions

View File

@ -876,7 +876,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTransformation2D(D3DXMATRIX *pout, const D3DXVECTOR
D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z)
{
TRACE("pout %p, x %f, y %f, z%f\n", pout, x, y, z);
TRACE("pout %p, x %f, y %f, z %f\n", pout, x, y, z);
D3DXMatrixIdentity(pout);
pout->u.m[3][0] = x;
@ -1571,7 +1571,7 @@ void WINAPI D3DXQuaternionSquadSetup(D3DXQUATERNION *paout, D3DXQUATERNION *pbou
{
D3DXQUATERNION q, temp1, temp2, temp3, zero;
TRACE("paout %p, pbout %p, pcout %p, pq0 %p, 1 %p, pq2 %p, pq3 %p\n", paout, pbout, pcout, pq0, pq1, pq2, pq3);
TRACE("paout %p, pbout %p, pcout %p, pq0 %p, pq1 %p, pq2 %p, pq3 %p\n", paout, pbout, pcout, pq0, pq1, pq2, pq3);
zero.x = 0.0f;
zero.y = 0.0f;