diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index 69c32977b2e..43c0c7841ca 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -876,7 +876,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTransformation2D(D3DXMATRIX *pout, const D3DXVECTOR D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z) { - TRACE("pout %p, x %f, y %f, z%f\n", pout, x, y, z); + TRACE("pout %p, x %f, y %f, z %f\n", pout, x, y, z); D3DXMatrixIdentity(pout); pout->u.m[3][0] = x; @@ -1571,7 +1571,7 @@ void WINAPI D3DXQuaternionSquadSetup(D3DXQUATERNION *paout, D3DXQUATERNION *pbou { D3DXQUATERNION q, temp1, temp2, temp3, zero; - TRACE("paout %p, pbout %p, pcout %p, pq0 %p, 1 %p, pq2 %p, pq3 %p\n", paout, pbout, pcout, pq0, pq1, pq2, pq3); + TRACE("paout %p, pbout %p, pcout %p, pq0 %p, pq1 %p, pq2 %p, pq3 %p\n", paout, pbout, pcout, pq0, pq1, pq2, pq3); zero.x = 0.0f; zero.y = 0.0f;