d3dx9: Handle FX/TX blobs in D3DXFindShaderComment().
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d15416a563
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@ -154,6 +154,7 @@ const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
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HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
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{
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const DWORD *ptr = byte_code;
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DWORD version;
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TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
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@ -161,7 +162,18 @@ HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const
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if (size) *size = 0;
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if (!byte_code) return D3DERR_INVALIDCALL;
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if (!is_valid_bytecode(*byte_code)) return D3DXERR_INVALIDDATA;
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version = *ptr >> 16;
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if (version != 0x4658 /* FX */
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&& version != 0x5458 /* TX */
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&& version != 0x7ffe
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&& version != 0x7fff
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&& version != 0xfffe /* VS */
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&& version != 0xffff) /* PS */
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{
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WARN("Invalid data supplied\n");
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return D3DXERR_INVALIDDATA;
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}
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while (*++ptr != D3DSIO_END)
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{
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@ -20,12 +20,23 @@
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#include "wine/test.h"
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#include "d3dx9.h"
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#define FCC_TEXT MAKEFOURCC('T','E','X','T')
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#define FCC_CTAB MAKEFOURCC('C','T','A','B')
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static const DWORD shader_zero[] = {0x0};
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static const DWORD shader_invalid[] = {0xeeee0100};
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static const DWORD shader_empty[] = {0xfffeffff, 0x0000ffff};
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static const DWORD simple_fx[] = {0x46580000, 0x0002fffe, FCC_TEXT, 0x00000000, 0x0000ffff};
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static const DWORD simple_tx[] = {0x54580000, 0x0002fffe, FCC_TEXT, 0x00000000, 0x0000ffff};
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static const DWORD simple_7ffe[] = {0x7ffe0000, 0x0002fffe, FCC_TEXT, 0x00000000, 0x0000ffff};
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static const DWORD simple_7fff[] = {0x7fff0000, 0x0002fffe, FCC_TEXT, 0x00000000, 0x0000ffff};
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static const DWORD simple_vs[] = {
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
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@ -44,9 +55,6 @@ static const DWORD simple_ps[] = {
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0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
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0x0000ffff}; /* END */
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#define FCC_TEXT MAKEFOURCC('T','E','X','T')
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#define FCC_CTAB MAKEFOURCC('C','T','A','B')
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static const DWORD shader_with_ctab[] = {
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0xfffe0300, /* vs_3_0 */
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0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
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@ -320,7 +328,7 @@ static void test_find_shader_comment(void)
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == shader_with_ctab + 6, "Got result %p, expected %p.\n", data, shader_with_ctab + 6);
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ok(data == shader_with_ctab + 6, "Got result %p, expected %p\n", data, shader_with_ctab + 6);
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hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
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ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
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@ -334,8 +342,8 @@ static void test_find_shader_comment(void)
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == shader_with_ctab + 6, "Got result %p, expected %p.\n", data, shader_with_ctab + 6);
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ok(size == 28, "Got result %d, expected 28\n", size);
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ok(data == shader_with_ctab + 6, "Got result %p, expected %p\n", data, shader_with_ctab + 6);
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ok(size == 28, "Got result %u, expected 28\n", size);
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hr = D3DXFindShaderComment(shader_zero, MAKEFOURCC('C','T','A','B'), &data, &size);
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ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
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@ -351,6 +359,26 @@ static void test_find_shader_comment(void)
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ok(hr == S_FALSE, "Got result %x, expected %x (S_FALSE)\n", hr, S_FALSE);
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ok(!data, "Got %p, expected NULL\n", data);
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ok(!size, "Got %u, expected 0\n", size);
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hr = D3DXFindShaderComment(simple_fx, FCC_TEXT, &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == simple_fx + 3, "Got result %p, expected %p\n", data, simple_fx + 3);
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ok(size == 4, "Got result %u, expected 4\n", size);
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hr = D3DXFindShaderComment(simple_tx, FCC_TEXT, &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == simple_tx + 3, "Got result %p, expected %p\n", data, simple_tx + 3);
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ok(size == 4, "Got result %u, expected 4\n", size);
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hr = D3DXFindShaderComment(simple_7ffe, FCC_TEXT, &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == simple_7ffe + 3, "Got result %p, expected %p\n", data, simple_7ffe + 3);
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ok(size == 4, "Got result %u, expected 4\n", size);
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hr = D3DXFindShaderComment(simple_7fff, FCC_TEXT, &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == simple_7fff + 3, "Got result %p, expected %p\n", data, simple_7fff + 3);
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ok(size == 4, "Got result %u, expected 4\n", size);
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}
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static void test_get_shader_constant_table_ex(void)
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