d3dx9_36: Add missing f suffixes.
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@ -2394,9 +2394,9 @@ FLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir
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out[9] = -sqrtf(70.0f / D3DX_PI) / 8.0f * dir->y * (3.0f * dirxx - diryy);
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out[10] = sqrtf(105.0f / D3DX_PI) / 2.0f * dirxy * dir->z;
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out[11] = -sqrtf(42.0 / D3DX_PI) / 8.0f * dir->y * (-1.0f + 5.0f * dirzz);
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out[11] = -sqrtf(42.0f / D3DX_PI) / 8.0f * dir->y * (-1.0f + 5.0f * dirzz);
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out[12] = sqrtf(7.0f / D3DX_PI) / 4.0f * dir->z * (5.0f * dirzz - 3.0f);
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out[13] = sqrtf(42.0 / D3DX_PI) / 8.0f * dir->x * (1.0f - 5.0f * dirzz);
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out[13] = sqrtf(42.0f / D3DX_PI) / 8.0f * dir->x * (1.0f - 5.0f * dirzz);
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out[14] = sqrtf(105.0f / D3DX_PI) / 4.0f * dir->z * (dirxx - diryy);
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out[15] = -sqrtf(70.0f / D3DX_PI) / 8.0f * dir->x * (dirxx - 3.0f * diryy);
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if (order == 4)
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