d3dx9: Avoid LPD3DXSKININFO.
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@ -297,7 +297,7 @@ static LPD3DXMATRIX WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *
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return &This->bones[bone_num].transform;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, LPD3DXSKININFO *skin_info)
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static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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@ -449,8 +449,8 @@ static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl =
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ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
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};
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, CONST D3DVERTEXELEMENT9 *declaration,
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DWORD num_bones, LPD3DXSKININFO *skin_info)
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
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DWORD num_bones, ID3DXSkinInfo **skin_info)
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{
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HRESULT hr;
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ID3DXSkinInfoImpl *object = NULL;
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@ -490,7 +490,7 @@ error:
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return hr;
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}
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HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, LPD3DXSKININFO *skin_info)
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HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
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{
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HRESULT hr;
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D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
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@ -1859,9 +1859,9 @@ static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAll
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}
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static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface,
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LPCSTR name, CONST D3DXMESHDATA *mesh_data, CONST D3DXMATERIAL *materials,
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CONST D3DXEFFECTINSTANCE *effects, DWORD num_materials, CONST DWORD *adjacency,
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LPD3DXSKININFO skin_info, LPD3DXMESHCONTAINER *new_mesh_container)
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const char *name, const D3DXMESHDATA *mesh_data, const D3DXMATERIAL *materials,
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const D3DXEFFECTINSTANCE *effects, DWORD num_materials, const DWORD *adjacency,
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ID3DXSkinInfo *skin_info, D3DXMESHCONTAINER **new_mesh_container)
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{
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LPD3DXMESHCONTAINER mesh_container = NULL;
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int i;
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@ -98,7 +98,7 @@ typedef struct _D3DXMESHCONTAINER
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LPD3DXEFFECTINSTANCE pEffects;
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DWORD NumMaterials;
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DWORD *pAdjacency;
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LPD3DXSKININFO pSkinInfo;
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ID3DXSkinInfo *pSkinInfo;
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struct _D3DXMESHCONTAINER *pNextMeshContainer;
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} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
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@ -171,10 +171,10 @@ typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
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DECLARE_INTERFACE(ID3DXAllocateHierarchy)
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{
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STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *new_frame) PURE;
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STDMETHOD(CreateMeshContainer)(THIS_ LPCSTR Name, CONST D3DXMESHDATA *mesh_data,
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CONST D3DXMATERIAL *materials, CONST D3DXEFFECTINSTANCE *effect_instances,
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DWORD num_materials, CONST DWORD *adjacency, LPD3DXSKININFO skin_info,
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LPD3DXMESHCONTAINER *new_mesh_container) PURE;
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STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
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const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
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DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
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D3DXMESHCONTAINER **new_mesh_container) PURE;
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STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
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STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
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};
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@ -529,7 +529,7 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
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STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
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STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
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STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
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STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* skin_info) PURE;
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STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
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STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
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STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
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STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE;
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@ -700,9 +700,11 @@ HRESULT WINAPI D3DXCreateSPMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWE
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HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
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struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
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DWORD *material_count, struct ID3DXPMesh **mesh);
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD, CONST D3DVERTEXELEMENT9 *, DWORD, LPD3DXSKININFO *);
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HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD, DWORD, DWORD, LPD3DXSKININFO *);
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HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3DXBONECOMBINATION *, LPD3DXSKININFO *);
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
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DWORD bone_count, ID3DXSkinInfo **skin_info);
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HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info);
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HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count,
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const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
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HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count,
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DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration,
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struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
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