d3dx9: Avoid LPD3DXBUFFER.
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d856b3a6d2
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36ac98df73
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@ -132,7 +132,7 @@ static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateBuffer(DWORD size, LPD3DXBUFFER *buffer)
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HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
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{
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struct ID3DXBufferImpl *object;
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HRESULT hr;
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@ -4395,7 +4395,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *if
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}
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static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
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LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
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ID3DXBuffer **effect, ID3DXBuffer **error_msgs)
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{
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struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
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@ -1628,8 +1628,8 @@ static HRESULT remap_faces_for_attrsort(ID3DXMeshImpl *This, const DWORD *indice
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXMeshImpl_OptimizeInplace(ID3DXMesh *iface, DWORD flags, CONST DWORD *adjacency_in, DWORD *adjacency_out,
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DWORD *face_remap_out, LPD3DXBUFFER *vertex_remap_out)
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static HRESULT WINAPI ID3DXMeshImpl_OptimizeInplace(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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void *indices = NULL;
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@ -123,7 +123,7 @@ static void assembleshader_test(void) {
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"#error \"wrong include\"\n"
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};
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HRESULT hr;
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LPD3DXBUFFER shader, messages;
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ID3DXBuffer *shader, *messages;
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D3DXMACRO defines[] = {
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{
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"DEF1", "10 + 15"
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@ -347,7 +347,7 @@ static void d3dxpreprocess_test(void) {
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"#error \"wrong include\"\n"
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};
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HRESULT hr;
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LPD3DXBUFFER shader, messages;
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ID3DXBuffer *shader, *messages;
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HRESULT shader_vsh_res;
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struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}};
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@ -268,8 +268,8 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
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UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys,
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CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys,
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DWORD *animation_index) PURE;
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STDMETHOD(Compress)(THIS_ DWORD flags, FLOAT lossiness, LPD3DXFRAME hierarchy,
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LPD3DXBUFFER *compressed_data) PURE;
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STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
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ID3DXBuffer **compressed_data) PURE;
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STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
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};
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#undef INTERFACE
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@ -295,7 +295,7 @@ DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
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/*** ID3DXCompressedAnimationSet methods ***/
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STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
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STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
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STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *compressed_data) PURE;
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STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE;
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STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
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STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
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};
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@ -388,7 +388,9 @@ HRESULT WINAPI D3DXFrameRegisterNamedMatrices(LPD3DXFRAME, LPD3DXANIMATIONCONTRO
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UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
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HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
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HRESULT WINAPI D3DXCreateKeyframedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, UINT, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXKEYFRAMEDANIMATIONSET*);
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HRESULT WINAPI D3DXCreateCompressedAnimationSet(LPCSTR, DOUBLE, D3DXPLAYBACK_TYPE, LPD3DXBUFFER, UINT, CONST D3DXKEY_CALLBACK*, LPD3DXCOMPRESSEDANIMATIONSET*);
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HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
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D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
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const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
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HRESULT WINAPI D3DXCreateAnimationController(UINT, UINT, UINT, UINT, LPD3DXANIMATIONCONTROLLER*);
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#ifdef __cplusplus
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@ -353,7 +353,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
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/*** ID3DXEffectCompiler methods ***/
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STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
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STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
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STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
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STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE;
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STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
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ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
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};
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@ -373,8 +373,8 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
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DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
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STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
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DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE;
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STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
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DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
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STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
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};
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#undef INTERFACE
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@ -696,7 +696,7 @@ HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
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const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
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HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
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DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
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HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
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HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer);
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HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
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const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
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HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
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@ -812,7 +812,10 @@ HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
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HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *);
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HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
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UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
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HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *, UINT, UINT, UINT *, UINT, LPVOID, BOOL, UINT, LPD3DXBUFFER *, UINT *, BOOL, LPD3DXBUFFER *, LPD3DXBUFFER *, UINT *, UINT *, D3DXSHPRTSPLITMESHCLUSTERDATA *);
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HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
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UINT scluster_count, void *index_buffer_in, BOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out,
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UINT *index_buffer_size, BOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data,
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UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data);
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HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
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const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
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DWORD flags, ID3DXMesh **mesh_out);
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@ -830,7 +833,9 @@ HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float
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UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
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const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
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ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
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HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *, UINT, UINT, FLOAT, DWORD, CONST DWORD *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXBUFFER);
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HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx,
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const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags,
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ID3DXBuffer *face_partitioning);
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HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
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DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
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LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
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