d3dx9: Avoid LPD3DXMESH.
This commit is contained in:
parent
04bcba1c3e
commit
d480f9e1a8
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@ -1459,8 +1459,8 @@ static HRESULT WINAPI ID3DXMeshImpl_UnlockAttributeBuffer(ID3DXMesh *iface)
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, CONST DWORD *adjacency_in, DWORD *adjacency_out,
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DWORD *face_remap, LPD3DXBUFFER *vertex_remap, LPD3DXMESH *opt_mesh)
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static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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HRESULT hr;
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@ -3795,8 +3795,8 @@ cleanup:
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return hr;
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}
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HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, LPD3DXMESH mesh_in, const DWORD *adjacency_in,
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LPD3DXMESH *mesh_out, DWORD *adjacency_out, LPD3DXBUFFER *errors_and_warnings)
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HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
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ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors_and_warnings)
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{
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FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
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@ -5890,7 +5890,7 @@ error:
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return hr;
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}
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HRESULT WINAPI D3DXValidMesh(LPD3DXMESH mesh, CONST DWORD *adjacency, LPD3DXBUFFER *errors_and_warnings)
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HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors_and_warnings)
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{
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FIXME("(%p, %p, %p): stub\n", mesh, adjacency, *errors_and_warnings);
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@ -6461,13 +6461,8 @@ static inline void write_ib(void *index_buffer, BOOL indices_are_32bit,
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* Attribute sorting not implemented.
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*
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*/
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HRESULT WINAPI D3DXWeldVertices(LPD3DXMESH mesh,
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DWORD flags,
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CONST D3DXWELDEPSILONS *epsilons,
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CONST DWORD *adjacency,
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DWORD *adjacency_out,
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DWORD *face_remap_out,
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LPD3DXBUFFER *vertex_remap_out)
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HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
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const DWORD *adjacency, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
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{
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DWORD *adjacency_generated = NULL;
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const DWORD *adjacency_ptr;
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@ -388,10 +388,10 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface,
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, LPD3DXMESH mesh_in,
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DWORD options, CONST DWORD *adjacency_in, LPDWORD adjacency_out, DWORD *face_remap,
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LPD3DXBUFFER *vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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LPD3DXBUFFER *bone_combination_table, LPD3DXMESH *mesh_out)
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
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DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
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ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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@ -402,10 +402,10 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *ifac
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, LPD3DXMESH mesh_in,
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DWORD options, CONST DWORD *adjacency_in, LPDWORD adjacency_out, DWORD *face_remap,
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LPD3DXBUFFER *vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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LPD3DXBUFFER *bone_combination_table, LPD3DXMESH *mesh_out)
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
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DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
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ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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@ -84,7 +84,7 @@ typedef struct _D3DXMESHDATA
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union
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{
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LPD3DXMESH pMesh;
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ID3DXMesh *pMesh;
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ID3DXPMesh *pPMesh;
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ID3DXPatchMesh *pPatchMesh;
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} DUMMYUNIONNAME;
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@ -371,8 +371,8 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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/*** ID3DXMesh ***/
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STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
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DWORD* face_remap, LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
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DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
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STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
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DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE;
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STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
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@ -422,8 +422,8 @@ DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
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STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
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STDMETHOD(Save)(THIS_ IStream *stream, CONST D3DXMATERIAL* material, CONST D3DXEFFECTINSTANCE* effect_instance, DWORD num_materials) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD* adjacency_out, DWORD* face_remap,
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LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
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ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
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STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
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STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
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STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
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@ -500,8 +500,9 @@ DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
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STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter,
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D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap,
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DWORD *lod_bias) PURE;
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STDMETHOD(Tessellate)(THIS_ FLOAT tess_level, LPD3DXMESH mesh) PURE;
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STDMETHOD(TessellateAdaptive)(THIS_ CONST D3DXVECTOR4* trans, DWORD max_tess_level, DWORD min_tess_level, LPD3DXMESH mesh) PURE;
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STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
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STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
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DWORD min_tess_level, ID3DXMesh *mesh) PURE;
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};
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#undef INTERFACE
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@ -537,12 +538,12 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
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STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms,
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CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE;
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STDMETHOD(ConvertToBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in,
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LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl,
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DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE;
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STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in,
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LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl,
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DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE;
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STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
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DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
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STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
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DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
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};
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#undef INTERFACE
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@ -571,7 +572,7 @@ DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
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STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
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UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
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STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
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UINT usage_index_start, LPD3DXMESH scene) PURE;
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UINT usage_index_start, ID3DXMesh *scene) PURE;
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};
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#undef INTERFACE
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@ -596,7 +597,7 @@ DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
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STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
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STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
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STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
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STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, LPD3DXMESH scene) PURE;
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STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE;
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};
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#undef INTERFACE
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@ -642,7 +643,7 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
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UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
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STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
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STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
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STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
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STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
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STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE;
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STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap,
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UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
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@ -747,8 +748,10 @@ HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer
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HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
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HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
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#define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile)
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HRESULT WINAPI D3DXSaveMeshToXA(LPCSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
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HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
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HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency,
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const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
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HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency,
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const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
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#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
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HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer);
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HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer);
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@ -761,20 +764,32 @@ UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
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BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
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HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE, LPD3DXMESH, CONST DWORD *, LPD3DXMESH *, DWORD *, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
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ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
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HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
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const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
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const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
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HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
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HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
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HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(LPD3DXMESH, DWORD, FLOAT *, UINT, UINT, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(LPD3DXMESH, CONST FLOAT *, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXComputeIMTFromSignal(LPD3DXMESH, DWORD, UINT, FLOAT, DWORD, LPD3DXIMTSIGNALCALLBACK, VOID *, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
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UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
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LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
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HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal,
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UINT signal_dimension, UINT signal_stride, DWORD flags,
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LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
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HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension,
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float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx,
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LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer);
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HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
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DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
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HRESULT WINAPI D3DXComputeNormals(LPD3DXBASEMESH, CONST DWORD *);
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HRESULT WINAPI D3DXComputeTangentFrameEx(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, CONST DWORD *, FLOAT, FLOAT, FLOAT, LPD3DXMESH *, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, CONST DWORD *);
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HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx,
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DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic,
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DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags,
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const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
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float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer);
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HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx,
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DWORD binorm_idx, DWORD wrap, const DWORD *adjacency);
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HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
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DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count);
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HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
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@ -792,23 +807,37 @@ BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST
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HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, BOOL, DWORD *);
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HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
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HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *);
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HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *, LPD3DXMESH, UINT, UINT, UINT *, UINT *);
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HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
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UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
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HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *, UINT, UINT, UINT *, UINT, LPVOID, BOOL, UINT, LPD3DXBUFFER *, UINT *, BOOL, LPD3DXBUFFER *, LPD3DXBUFFER *, UINT *, UINT *, D3DXSHPRTSPLITMESHCLUSTERDATA *);
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HRESULT WINAPI D3DXSimplifyMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, DWORD, DWORD, LPD3DXMESH *);
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HRESULT WINAPI D3DXSplitMesh(LPD3DXMESH, CONST DWORD *, CONST DWORD, CONST DWORD, DWORD *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXTesselateNPatches(LPD3DXMESH, CONST DWORD *, FLOAT, BOOL, LPD3DXMESH *, LPD3DXBUFFER *);
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HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
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const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
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DWORD flags, ID3DXMesh **mesh_out);
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HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
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const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
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ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
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HRESULT WINAPI D3DXTesselateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
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BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
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HRESULT WINAPI D3DXTesselateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
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const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
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HRESULT WINAPI D3DXTesselateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
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const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
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HRESULT WINAPI D3DXTriPatchSize(CONST FLOAT *, DWORD *, DWORD *);
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HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH, UINT, FLOAT, UINT, UINT, FLOAT, DWORD, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *);
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HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
|
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UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
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const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
|
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ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
|
||||
HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *, UINT, UINT, FLOAT, DWORD, CONST DWORD *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXBUFFER);
|
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HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH, UINT, FLOAT, DWORD, CONST DWORD *, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *);
|
||||
HRESULT WINAPI D3DXValidMesh(LPD3DXMESH, CONST DWORD *, LPD3DXBUFFER *);
|
||||
HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
|
||||
DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
|
||||
LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
|
||||
ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out,
|
||||
float *max_stretch_out, UINT *chart_count);
|
||||
HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors);
|
||||
HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count,
|
||||
DWORD *degenerate_patch_count, ID3DXBuffer **errors);
|
||||
HRESULT WINAPI D3DXWeldVertices(LPD3DXMESH, DWORD, CONST D3DXWELDEPSILONS *, CONST DWORD *, DWORD *, DWORD *, LPD3DXBUFFER *);
|
||||
HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
|
||||
const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue