d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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d86ecd4bb4
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20f1016bc8
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@ -145,10 +145,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate buffer memory\n");
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return E_OUTOFMEMORY;
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}
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hr = d3dx9_buffer_init(object, size);
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if (FAILED(hr))
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@ -4608,10 +4608,7 @@ static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, cons
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sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
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if (!sampler)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
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if (hr != D3D_OK)
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@ -4913,7 +4910,6 @@ static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const ch
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member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
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if (!member)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -4949,7 +4945,6 @@ static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const ch
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member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
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if (!member)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5037,10 +5032,7 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
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parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
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if (!parameter)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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state->type = ST_CONSTANT;
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@ -5132,7 +5124,6 @@ static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const
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annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
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if (!annotation)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5207,7 +5198,6 @@ static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data,
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annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
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if (!annotation)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5316,7 +5306,6 @@ static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, co
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annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
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if (!annotation)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5349,7 +5338,6 @@ static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, co
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pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
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if (!pass)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5570,7 +5558,6 @@ static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *
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parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
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if (!parameter)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5603,7 +5590,6 @@ static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *
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technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
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if (!technique)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5751,7 +5737,6 @@ static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5804,10 +5789,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
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if (FAILED(hr))
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@ -5847,7 +5829,6 @@ static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compil
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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@ -5888,10 +5869,7 @@ HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, co
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
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if (FAILED(hr))
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@ -5980,10 +5958,7 @@ HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
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object->ref = 1;
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@ -339,10 +339,7 @@ HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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object->ID3DXLine_iface.lpVtbl = &ID3DXLine_Vtbl;
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object->ref = 1;
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@ -1669,10 +1669,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
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object->ref = 1;
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