d3dx9: Don't allocate the state parameter.
This commit is contained in:
parent
14869bf4ee
commit
bc1d6e5098
|
@ -127,7 +127,7 @@ struct d3dx_state
|
|||
UINT operation;
|
||||
UINT index;
|
||||
enum STATE_TYPE type;
|
||||
struct d3dx_parameter *parameter;
|
||||
struct d3dx_parameter parameter;
|
||||
};
|
||||
|
||||
struct d3dx_sampler
|
||||
|
@ -558,8 +558,7 @@ static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base
|
|||
|
||||
static void free_state(struct d3dx_state *state)
|
||||
{
|
||||
free_parameter(state->parameter, FALSE, FALSE);
|
||||
HeapFree(GetProcessHeap(), 0, state->parameter);
|
||||
free_parameter(&state->parameter, FALSE, FALSE);
|
||||
}
|
||||
|
||||
static void free_object(struct d3dx_object *object)
|
||||
|
@ -4618,11 +4617,6 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
|
|||
DWORD offset;
|
||||
const char *ptr2;
|
||||
HRESULT hr;
|
||||
struct d3dx_parameter *parameter;
|
||||
|
||||
parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
|
||||
if (!parameter)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
state->type = ST_CONSTANT;
|
||||
|
||||
|
@ -4635,7 +4629,7 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
|
|||
read_dword(ptr, &offset);
|
||||
TRACE("Typedef offset: %#x\n", offset);
|
||||
ptr2 = data + offset;
|
||||
hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
|
||||
hr = d3dx9_parse_effect_typedef(&state->parameter, data, &ptr2, NULL, 0);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
WARN("Failed to parse type definition\n");
|
||||
|
@ -4644,20 +4638,18 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
|
|||
|
||||
read_dword(ptr, &offset);
|
||||
TRACE("Value offset: %#x\n", offset);
|
||||
hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
|
||||
hr = d3dx9_parse_init_value(&state->parameter, data, data + offset, objects);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
WARN("Failed to parse value\n");
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
state->parameter = parameter;
|
||||
|
||||
return D3D_OK;
|
||||
|
||||
err_out:
|
||||
|
||||
free_parameter(parameter, FALSE, FALSE);
|
||||
free_parameter(&state->parameter, FALSE, FALSE);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -5007,7 +4999,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
|
|||
state = &pass->states[state_index];
|
||||
}
|
||||
|
||||
param = state->parameter;
|
||||
param = &state->parameter;
|
||||
|
||||
/*
|
||||
* TODO: Do we need to create the shader/string here or later when we access them?
|
||||
|
|
Loading…
Reference in New Issue