d3dx9: Avoid LPD3DXALLOCATEHIERARCHY.
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@ -3803,7 +3803,7 @@ HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
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HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame, ID3DXAllocateHierarchy *alloc_hier)
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{
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HRESULT hr;
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BOOL last = FALSE;
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@ -385,7 +385,7 @@ HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
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const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
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ID3DXSaveUserData *user_data_saver);
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#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
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HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME, LPD3DXALLOCATEHIERARCHY);
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HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
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HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
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LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
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HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
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