d3dx9: Avoid LPD3DXMATRIXSTACK.
This commit is contained in:
parent
d608de9341
commit
8c94757c2b
|
@ -877,7 +877,7 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
|
|||
|
||||
static const unsigned int INITIAL_STACK_SIZE = 32;
|
||||
|
||||
HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK *ppstack)
|
||||
HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **ppstack)
|
||||
{
|
||||
struct ID3DXMatrixStackImpl *object;
|
||||
|
||||
|
|
|
@ -451,7 +451,7 @@ DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
|
||||
HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue