d3dx9: Avoid LPCVOID.
This commit is contained in:
parent
77ee90b59f
commit
76e35a2939
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@ -105,6 +105,7 @@ const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
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/* parameter type conversion helpers */
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void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
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void set_number(void *outdata, D3DXPARAMETER_TYPE outtype,
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const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DX9_36_PRIVATE_H */
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@ -3368,11 +3368,11 @@ static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
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static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface,
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D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes)
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{
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struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
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FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
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FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
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iface, parameter, data, byte_offset, bytes);
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return E_NOTIMPL;
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}
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@ -6872,20 +6872,17 @@ cleanup:
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* The face re-ordering does not use the vertex cache optimally.
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*
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*/
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HRESULT WINAPI D3DXOptimizeFaces(LPCVOID indices,
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UINT num_faces,
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UINT num_vertices,
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BOOL indices_are_32bit,
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DWORD *face_remap)
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HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT num_faces,
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UINT num_vertices, BOOL indices_are_32bit, DWORD *face_remap)
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{
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UINT i;
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UINT j = num_faces - 1;
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UINT limit_16_bit = 2 << 15; /* According to MSDN */
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HRESULT hr = D3D_OK;
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FIXME("(%p, %u, %u, %s, %p): semi-stub. Face order will not be optimal.\n",
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indices, num_faces, num_vertices,
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indices_are_32bit ? "TRUE" : "FALSE", face_remap);
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FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x, face_remap %p semi-stub. "
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"Face order will not be optimal.\n",
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indices, num_faces, num_vertices, indices_are_32bit, face_remap);
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if (!indices_are_32bit && num_faces >= limit_16_bit)
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{
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@ -174,7 +174,7 @@ HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const
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if (*(ptr + 1) == fourcc)
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{
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UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
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LPCVOID ctab_data = ptr + 2;
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const void *ctab_data = ptr + 2;
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if (size)
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*size = ctab_size;
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if (data)
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@ -264,7 +264,8 @@ error:
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return HRESULT_FROM_WIN32(GetLastError());
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}
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static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
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static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, const void *data)
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{
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HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
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HeapFree(GetProcessHeap(), 0, (char **)data - 1);
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return S_OK;
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@ -1846,8 +1847,8 @@ error:
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HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
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{
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struct ID3DXConstantTableImpl *object = NULL;
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const void *data;
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HRESULT hr;
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LPCVOID data;
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UINT size;
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const D3DXSHADER_CONSTANTTABLE *ctab_header;
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const D3DXSHADER_CONSTANTINFO *constant_info;
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@ -378,12 +378,11 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3D
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, CONST D3DXMATRIX *bone_transforms,
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CONST D3DXMATRIX *bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest)
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static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
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const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p, %p, %p, %p): stub\n", This, bone_transforms, bone_inv_transpose_transforms, vertices_src, vertices_dest);
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FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n",
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iface, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
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return E_NOTIMPL;
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}
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@ -76,8 +76,9 @@ static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE
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return S_OK;
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}
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static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, LPCVOID data) {
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HeapFree(GetProcessHeap(), 0, (LPVOID)data);
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static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, const void *data)
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{
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HeapFree(GetProcessHeap(), 0, (void *)data);
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return S_OK;
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}
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@ -39,7 +39,7 @@ static BOOL compare_float(FLOAT f, FLOAT g, UINT ulps)
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return TRUE;
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}
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static inline INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
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static inline INT get_int(D3DXPARAMETER_TYPE type, const void *data)
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{
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INT i;
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@ -66,9 +66,9 @@ static inline INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
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return i;
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}
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static inline FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
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static inline float get_float(D3DXPARAMETER_TYPE type, const void *data)
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{
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FLOAT f;
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float f;
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switch (type)
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{
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@ -93,12 +93,12 @@ static inline FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
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return f;
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}
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static inline BOOL get_bool(LPCVOID data)
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static inline BOOL get_bool(const void *data)
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{
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return (*(BOOL *)data) ? TRUE : FALSE;
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return !!*(BOOL *)data;
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}
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static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
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static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
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{
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switch (outtype)
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{
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@ -305,8 +305,8 @@ static void test_get_shader_version(void)
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static void test_find_shader_comment(void)
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{
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const void *data = (void *)0xdeadbeef;
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HRESULT hr;
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LPCVOID data = (LPVOID)0xdeadbeef;
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UINT size = 100;
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hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
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@ -320,7 +320,7 @@ static void test_find_shader_comment(void)
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
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ok(data == shader_with_ctab + 6, "Got result %p, expected %p.\n", data, shader_with_ctab + 6);
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hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
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ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
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@ -334,7 +334,7 @@ static void test_find_shader_comment(void)
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hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
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ok(data == shader_with_ctab + 6, "Got result %p, expected %p.\n", data, shader_with_ctab + 6);
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ok(size == 28, "Got result %d, expected 28\n", size);
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hr = D3DXFindShaderComment(shader_zero, MAKEFOURCC('C','T','A','B'), &data, &size);
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@ -285,7 +285,7 @@ const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r)
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#undef WINE_D3DX_TO_STR
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/* parameter type conversion helpers */
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static BOOL get_bool(D3DXPARAMETER_TYPE type, LPCVOID data)
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static BOOL get_bool(D3DXPARAMETER_TYPE type, const void *data)
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{
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switch (type)
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{
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@ -303,7 +303,7 @@ static BOOL get_bool(D3DXPARAMETER_TYPE type, LPCVOID data)
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}
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}
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static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
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static INT get_int(D3DXPARAMETER_TYPE type, const void *data)
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{
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switch (type)
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{
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@ -323,7 +323,7 @@ static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
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}
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}
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static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
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static FLOAT get_float(D3DXPARAMETER_TYPE type, const void *data)
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{
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switch (type)
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{
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@ -343,7 +343,7 @@ static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
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}
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}
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void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
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void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
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{
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TRACE("Changing from type %s to type %s\n", debug_d3dxparameter_type(intype), debug_d3dxparameter_type(outtype));
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@ -121,7 +121,7 @@ DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
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@ -225,7 +225,7 @@ DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
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@ -284,7 +284,7 @@ DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
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STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
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STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
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STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
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STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
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STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
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};
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#undef INTERFACE
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@ -318,7 +318,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
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@ -536,8 +536,8 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
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STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms,
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CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE;
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STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
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const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
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STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
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DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
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@ -807,8 +807,10 @@ HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, cons
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const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
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ID3DXBuffer **hits, DWORD *hit_count);
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BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
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HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, BOOL, DWORD *);
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HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
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HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
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UINT vertex_count, BOOL idx_32bit, DWORD *face_remap);
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HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
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UINT vertex_count, BOOL idx_32bit, DWORD *vertex_remap);
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HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *);
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HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
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UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
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@ -109,7 +109,7 @@ typedef struct _D3DXCONSTANT_DESC
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UINT Elements;
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UINT StructMembers;
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UINT Bytes;
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LPCVOID DefaultValue;
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const void *DefaultValue;
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} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
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DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
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@ -100,7 +100,7 @@ HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resourc
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HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info);
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#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
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HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info);
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HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info);
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/* Surface Loading/Saving */
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@ -81,7 +81,7 @@ DECLARE_INTERFACE_IID_(ID3DXFile,IUnknown,"cef08cf9-7b4f-4429-9624-2a690a933201"
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struct ID3DXFileEnumObject **enum_obj) PURE;
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STDMETHOD(CreateSaveObject)(THIS_ const void *data, D3DXF_FILESAVEOPTIONS flags,
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D3DXF_FILEFORMAT format, struct ID3DXFileSaveObject **save_obj) PURE;
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STDMETHOD(RegisterTemplates)(THIS_ LPCVOID, SIZE_T) PURE;
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STDMETHOD(RegisterTemplates)(THIS_ const void *data, SIZE_T data_size) PURE;
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STDMETHOD(RegisterEnumTemplates)(THIS_ struct ID3DXFileEnumObject *enum_obj) PURE;
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};
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#undef INTERFACE
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@ -147,7 +147,7 @@ DECLARE_INTERFACE_IID_(ID3DXFileData,IUnknown,"cef08cfd-7b4f-4429-9624-2a690a933
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STDMETHOD(GetEnum)(THIS_ ID3DXFileEnumObject **enum_obj) PURE;
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STDMETHOD(GetName)(THIS_ char *name, SIZE_T *size) PURE;
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STDMETHOD(GetId)(THIS_ LPGUID) PURE;
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STDMETHOD(Lock)(THIS_ SIZE_T*, LPCVOID*) PURE;
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STDMETHOD(Lock)(THIS_ SIZE_T *data_size, const void **data) PURE;
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STDMETHOD(Unlock)(THIS) PURE;
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STDMETHOD(GetType)(THIS_ GUID*) PURE;
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STDMETHOD_(BOOL,IsReference)(THIS) PURE;
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