d3dx9_36: Add a trailing '\n' to a TRACE().
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@ -1793,7 +1793,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2
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{
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const D3DXVECTOR2 v = *pv;
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TRACE("pout %p, pv %p, pm %p", pout, pv, pm);
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TRACE("pout %p, pv %p, pm %p\n", pout, pv, pm);
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pout->x = pm->u.m[0][0] * v.x + pm->u.m[1][0] * v.y;
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pout->y = pm->u.m[0][1] * v.x + pm->u.m[1][1] * v.y;
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