d3dx9_36/tests: Use D3DX_PI instead of M_PI.
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@ -2564,12 +2564,12 @@ static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT st
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int slice, stack;
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/* theta = angle on xy plane wrt x axis */
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theta_step = M_PI / stacks;
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theta_step = D3DX_PI / stacks;
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theta_start = theta_step;
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/* phi = angle on xz plane wrt z axis */
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phi_step = -2 * M_PI / slices;
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phi_start = M_PI / 2;
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phi_step = -2 * D3DX_PI / slices;
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phi_start = D3DX_PI / 2;
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if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
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{
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@ -2800,8 +2800,8 @@ static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FL
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int slice, stack;
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/* theta = angle on xy plane wrt x axis */
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theta_step = -2 * M_PI / slices;
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theta_start = M_PI / 2;
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theta_step = -2 * D3DX_PI / slices;
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theta_start = D3DX_PI / 2;
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if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
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{
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