d3dx9: Remove unused variable.

This commit is contained in:
Rico Schüller 2013-01-07 21:57:33 +01:00 committed by Alexandre Julliard
parent e7cd340e8a
commit 7ff6afd091
1 changed files with 3 additions and 4 deletions

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@ -1736,10 +1736,9 @@ HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantT
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
{
HRESULT hr;
UINT i, sampler_count = 0;
UINT size;
LPCSTR data;
const char *data;
const D3DXSHADER_CONSTANTTABLE *ctab_header;
const D3DXSHADER_CONSTANTINFO *constant_info;
@ -1747,8 +1746,8 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
if (count) *count = 0;
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
if (hr != D3D_OK) return D3D_OK;
if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
return D3D_OK;
if (size < sizeof(*ctab_header)) return D3D_OK;