Matteo Bruni
8f3477e106
d3d8/tests: Add a test for ATI1N and ATI2N texture formats.
2014-11-04 21:15:58 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Michael Stefaniuc
4a67e66a3d
d3d8/tests: Remove an always false condition (PVS-Studio).
2014-11-03 16:34:14 +09:00
Stefan Dösinger
86168c4e90
d3d8/tests: Skip unsupported resources in test_resource_type.
2014-10-23 18:48:18 +09:00
Stefan Dösinger
94f20a6fff
d3d8/tests: Use create_device in test_swvp_buffer.
2014-10-22 21:01:43 +09:00
Stefan Dösinger
1ae02b92e0
d3d8/tests: Use create_device for test_fpu_setup.
2014-10-22 21:01:41 +09:00
Stefan Dösinger
f33aacd4d0
d3d8/tests: Update create_device to match d3d9.
2014-10-21 18:47:58 +09:00
Matteo Bruni
291c4f3b65
d3d8/tests: Port the applicable parts of the new unsupported shaders tests to d3d8.
2014-10-16 21:23:18 +09:00
Matteo Bruni
894298d502
d3d9/tests: Port the unsupported shaders test to D3D9Ex.
2014-10-16 21:23:07 +09:00
Henri Verbeet
62771c7dda
d3d8/tests: Allow a width and height to be passed to create_device().
2014-10-14 21:07:37 +09:00
Henri Verbeet
d5365aae28
d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
...
This can't possibly do anything, since we fail texture creation for
WINED3DFMT_UNKNOWN. If texture creation with D3DFMT_UNKNOWN is actually
supposed to work, we should probably pick an appropriate format at creation,
instead of during CopyRects(). This code has existed in some form or another
since the initial version in commit 850a9429db
.
No tests, of course.
2014-09-29 10:37:12 +02:00
Francois Gouget
0dd5cb1cef
Assorted spelling fixes.
2014-09-29 10:36:36 +02:00
Stefan Dösinger
92bcb74768
d3d8: Return the correct value in CreateAdditionalSwapChain.
2014-09-25 16:41:48 +02:00
Henri Verbeet
74ab8e8ce9
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
...
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
8fe8495908
d3d8: wined3d_device_get_available_texture_mem() returns a UINT.
2014-08-18 12:47:07 +02:00
Henri Verbeet
599f018c81
d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set.
2014-08-15 17:04:13 +02:00
Henri Verbeet
515c1acf29
d3d8: Volumes are always part of a texture.
2014-08-15 17:04:09 +02:00
Henri Verbeet
ca95dd2c82
d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created().
2014-08-15 17:04:00 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Henri Verbeet
4cb91a69b0
d3d8/tests: Get rid of struct nvertex.
2014-07-15 15:30:01 +02:00
Henri Verbeet
59208edffe
d3d8/tests: Get rid of struct tvertex.
2014-07-15 15:29:59 +02:00
Henri Verbeet
ab1a53c1b9
d3d8/tests: Get rid of struct vertex.
2014-07-15 15:29:57 +02:00
Stefan Dösinger
0b61e22fd3
d3d8/tests: Add a test for SetPriority and GetPriority.
2014-07-09 14:43:53 +02:00
Henri Verbeet
ee7eee5511
d3d8: Check the device status in present calls.
2014-06-30 22:04:53 +02:00
Henri Verbeet
85c203edad
d3d8: Improve d3d8_device_TestCooperativeLevel().
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Henri Verbeet
e6de1cbdc9
d3d8/tests: Add some lost device tests.
2014-06-27 10:37:28 +02:00
Stefan Dösinger
af733f0475
d3d8/tests: Add a test for D3DUSAGE_WRITEONLY.
2014-06-11 16:14:56 +02:00
Alexandre Julliard
4df26c56d8
d3d8: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
Henri Verbeet
2a258bd0c5
d3d8/tests: Handle the Windows 8 testbot results in cnd_test().
2014-04-22 11:26:29 +02:00
Henri Verbeet
41abcf6048
d3d8/tests: Handle the Windows 8 testbot results in zenable_test().
2014-04-22 11:26:27 +02:00
Henri Verbeet
a8248847f5
d3d8/tests: Use a separate device for test_sanity().
2014-04-22 11:26:26 +02:00
Henri Verbeet
25d2de7b93
d3d8/tests: Use a separate device for depth_clamp_test().
2014-04-22 11:26:24 +02:00
Henri Verbeet
9994cf8aec
d3d8/tests: Use a separate device for lighting_test().
2014-04-21 11:09:57 +02:00
Henri Verbeet
00630f67a4
d3d8/tests: Use a separate device for clear_test().
2014-04-21 11:09:56 +02:00
Henri Verbeet
322e6dd587
d3d8/tests: Use a separate device for fog_test().
2014-04-21 11:09:55 +02:00
Henri Verbeet
2428049753
d3d8/tests: Use a separate device for z_range_test().
2014-04-21 11:09:54 +02:00
Henri Verbeet
f8bd052366
d3d8/tests: Use a separate device for offscreen_test().
2014-04-21 11:09:54 +02:00
Henri Verbeet
18ba1bce71
d3d8/tests: Use a separate device for alpha_test().
2014-04-18 10:44:49 +02:00
Henri Verbeet
b2ab682234
d3d8/tests: Use a separate device for test_scalar_instructions().
2014-04-18 10:44:47 +02:00
Henri Verbeet
f693254d2c
d3d8/tests: Use a separate device for fog_with_shader_test().
2014-04-18 10:44:45 +02:00
Henri Verbeet
af8cd4a7af
d3d8/tests: Use a separate device for cnd_test().
2014-04-18 10:44:43 +02:00
Henri Verbeet
9166b74039
d3d8/tests: Use a separate device for p8_texture_test().
2014-04-18 10:44:39 +02:00
Henri Verbeet
f719ef3858
d3d8/tests: Use a separate device for texop_test().
2014-04-17 10:44:34 +02:00
Henri Verbeet
8cd5f7fdca
d3d8/tests: Use a separate device for depth_buffer_test().
2014-04-17 10:44:32 +02:00
Henri Verbeet
f798db55c8
d3d8/tests: Use a separate device for depth_buffer2_test().
2014-04-17 10:44:30 +02:00
Henri Verbeet
e43d7c4f8a
d3d8/tests: Use a separate device for intz_test().
2014-04-17 10:44:28 +02:00
Henri Verbeet
527882d4e2
d3d8/tests: Use a separate device for shadow_test().
2014-04-17 10:44:26 +02:00
Henri Verbeet
b2d8573848
d3d8/tests: Use a separate device for multisample_copy_rects_test().
2014-04-16 10:53:56 +02:00
Henri Verbeet
36f5debb88
d3d8/tests: Use a separate device for zenable_test().
2014-04-16 10:53:52 +02:00
Henri Verbeet
46a7517fed
d3d8/tests: Use a separate device for resz_test().
2014-04-16 10:53:48 +02:00
Henri Verbeet
b17ff75649
d3d8/tests: Use a separate device for fog_special_test().
2014-04-16 10:53:43 +02:00
Henri Verbeet
d93cbeca51
d3d8/tests: Use a separate device for volume_dxt5_test().
2014-04-16 10:53:39 +02:00
Henri Verbeet
554871ea81
d3d8/tests: Use a separate device for volume_v16u16_test().
2014-04-15 21:03:54 +02:00
Henri Verbeet
29680b685a
d3d8/tests: Use a separate device for add_dirty_rect_test().
2014-04-15 21:03:54 +02:00
Henri Verbeet
ef5e4c794d
d3d8/tests: Make the sanity test a normal test.
2014-04-15 21:03:54 +02:00
Henri Verbeet
54029915d5
d3d8/tests: Properly declare matrices.
2014-04-14 20:19:01 +02:00
Henri Verbeet
3a87b3a6db
d3d8/tests: Get rid of some pointless BeginScene() checks.
2014-04-14 20:19:01 +02:00
Stefan Dösinger
2bf09a1538
d3d8/tests: Test locking of mipmap textures.
2014-04-08 19:23:21 +02:00
Stefan Dösinger
fffe162f40
d3d8/tests: Add a test for (sub-) resource types.
2014-04-07 19:06:11 +02:00
Stefan Dösinger
9a795c528f
d3d8: Use the private store api for surfaces.
2014-03-21 17:36:30 +01:00
Stefan Dösinger
9be18d5fdd
d3d8: Use the private store api for textures.
2014-03-21 17:36:28 +01:00
Stefan Dösinger
c9db3c6620
d3d8: Use the private store api for volumes.
2014-03-21 17:36:23 +01:00
Stefan Dösinger
1db2bdcf8a
d3d8: Use the private store api for buffers.
2014-03-21 17:36:20 +01:00
Stefan Dösinger
97b5525888
d3d8: Introduce a resource structure.
2014-03-21 17:36:17 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Henri Verbeet
8db0401f60
d3d8/tests: Move some stateblock tests to device.c.
2014-03-13 20:22:03 +01:00
Stefan Dösinger
a3e5676c9a
d3d8/tests: Test GetPrivateData size behavior.
2014-03-12 19:01:27 +01:00
Stefan Dösinger
120ca8e722
d3d8/tests: Use a custom GUID for the private data tests.
2014-03-12 19:01:25 +01:00
Stefan Dösinger
b71c4f000b
d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents.
2014-03-11 19:39:32 +01:00
Henri Verbeet
b0de8d8891
d3d8/tests: Handle failure to create a device in the stateblock tests with skip().
2014-03-07 11:33:53 +01:00
Henri Verbeet
314a016e29
d3d8/tests: Use create_device() in more tests.
2014-03-07 11:33:38 +01:00
Henri Verbeet
db34ccd7f2
d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier.
2014-03-06 12:01:28 +01:00
Ken Thomases
7366709d60
d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
2014-02-22 08:42:03 -06:00
Stefan Dösinger
69c4f41646
d3d8/tests: Add a test for sub resource private data.
2014-02-17 20:16:28 +01:00
Ken Thomases
bdb9a9e4f0
d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
2014-02-13 19:00:59 +01:00
Henri Verbeet
b22ee99fe9
d3d8/tests: Accept some broken results in test_scalar_instructions().
2014-02-13 17:52:13 +01:00
Henri Verbeet
56d1225ec2
d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
2014-01-29 20:26:06 +01:00
Henri Verbeet
1438c74b74
d3d8/tests: Port test_display_formats() to d3d8.
2014-01-29 20:25:55 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Andrey Gusev
fe57612c1c
d3d8: Added missing hyphen in WARN message.
2013-12-23 11:54:31 +01:00
Henri Verbeet
27dc41d0dc
wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
2013-12-12 12:08:09 +01:00
Henri Verbeet
c8852c3ee3
wined3d: Fix the source swizzle for WINED3DSIH_EXPP.
2013-12-11 15:15:01 +01:00
Henri Verbeet
6e9acca1f4
wined3d: Fix the source swizzle for WINED3DSIH_EXP.
2013-12-11 15:14:58 +01:00
Henri Verbeet
b5742fb950
d3d8/tests: Add a test for instructions taking a scalar source.
2013-12-11 15:14:55 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Stefan Dösinger
f65f951cba
d3d8/tests: Read the result before swapping in volume_v16u16_test.
2013-11-25 17:42:56 +01:00
Stefan Dösinger
de60681b86
d3d8/tests: Add a test for AddDirtyRect.
2013-11-21 19:39:02 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
b83a0b9d3e
d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
...
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet
4eb3ce8568
d3d8/tests: Use color_match() in p8_texture_test().
2013-11-01 10:53:04 +01:00
Henri Verbeet
45a1aae0a1
d3d8/tests: Use explicit A calls.
2013-10-29 10:34:18 +01:00
Henri Verbeet
f70672336e
d3d8/tests: Avoid windowsx.h.
2013-10-29 10:34:03 +01:00
Stefan Dösinger
9db01c16ac
d3d8/tests: Port z_range_test to d3d8.
2013-10-25 17:18:48 +02:00