Henri Verbeet
2014141a25
wined3d: Add support for GLSL based fixed function vertex shaders.
2013-05-29 12:12:32 +02:00
Henri Verbeet
50a3864515
wined3d: Just remove the D3DCMP_NOTEQUAL / D3DCMP_EQUAL FIXME in state_zfunc().
...
As far as I'm aware this just works, I'm not aware of any open issues related
to it.
2013-05-28 14:55:08 +02:00
Henri Verbeet
97b6299eaf
wined3d: Expose WINED3DVTXPCAPS_TEXGEN_SPHEREMAP.
...
Since we already implement it. Tweening will likely never work with fixed
function GL.
2013-05-28 14:55:00 +02:00
Henri Verbeet
b5df8bd4f5
wined3d: Use debug_d3dstate() in compile_state_table() as well.
2013-05-28 14:54:54 +02:00
Henri Verbeet
273dcbf564
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
2013-05-27 19:28:57 +02:00
Henri Verbeet
b35045ba25
wined3d: Don't create FBOs in context_bind_fbo().
...
We can just do this in context_create_fbo_entry() now.
2013-05-27 19:28:52 +02:00
Henri Verbeet
7ca6839c94
wined3d: Also clear context->current_fbo in context_apply_blit_state().
...
The draw buffer handling code depends on this being current. This fixes a bug
exposed by commit 075fa6547c
.
2013-05-27 19:28:47 +02:00
Marcus Meissner
589b48e495
wined3d: Remove now useless NULL check (Coverity).
2013-05-27 19:02:43 +02:00
Stefan Dösinger
10929cbe43
wined3d: Correct an ERR/FIXME.
2013-05-21 19:41:12 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Stefan Dösinger
6621b11ad1
wined3d: Don't pass the device to atifs_free_ffpshader.
2013-05-15 19:04:19 +02:00
Stefan Dösinger
121bd9d201
wined3d: Initialize the gl_info pointer from the context.
2013-05-15 19:04:16 +02:00
Stefan Dösinger
b12ec91c09
wined3d: Don't log the device pointer in shader_arb_select.
2013-05-15 19:04:04 +02:00
Stefan Dösinger
71723ad086
wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used.
2013-05-14 18:37:13 +02:00
Stefan Dösinger
6fce4d4547
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
Stefan Dösinger
47f385adf0
wined3d: Add a separate function for disabling shaders.
2013-05-14 18:37:04 +02:00
Stefan Dösinger
036a62a245
wined3d: Explicitly pass the state to shader_load_constants.
2013-05-14 18:36:59 +02:00
Stefan Dösinger
5d138799ea
wined3d: Don't access the stateblock from shader_arb_load_constants_internal.
2013-05-14 18:36:53 +02:00
Alexandre Julliard
02d56bd3a2
wined3d: Don't bother to unregister classes at process exit.
2013-05-14 11:33:29 +02:00
Stefan Dösinger
260e1cb0b3
wined3d: Pass the pixel shader input signature to shader_arb_generate_vshader.
2013-05-13 19:57:11 +02:00
Stefan Dösinger
e25b968499
wined3d: Fix a ~0U assignment.
2013-05-13 19:57:09 +02:00
Austin English
c012b1a13c
wined3d: Add NVidia GeForce GT 630.
2013-05-08 12:39:55 +02:00
Matteo Bruni
58dc0346d6
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
...
This reverts parts of e4efcea223
and
8e12b2e61e
.
2013-04-26 16:28:22 +02:00
Matteo Bruni
bda63dd4a9
wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
2013-04-26 16:28:19 +02:00
Stefan Dösinger
76941eff00
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
2013-04-25 20:25:10 +02:00
Stefan Dösinger
ac99d53991
wined3d: Move valid_rt_mask to wined3d_d3d_info.
2013-04-25 20:25:10 +02:00
Stefan Dösinger
cb01fb27b1
wined3d: Move max_ffp_textures to wined3d_d3d_info.
2013-04-25 20:25:09 +02:00
Stefan Dösinger
768e8c098c
wined3d: Move shader limits to wined3d_d3d_info.
2013-04-25 20:25:09 +02:00
Stefan Dösinger
f7580726b0
wined3d: Don't pass the device to gen_ffp_frag_op.
2013-04-25 20:25:08 +02:00
Stefan Dösinger
820c12c98f
wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.
2013-04-25 20:25:08 +02:00
Stefan Dösinger
16e862ba9d
wined3d: Add a new structure for d3d limits and other info.
2013-04-25 20:25:07 +02:00
Henri Verbeet
471991eb9a
wined3d: Introduce a wined3d_vertex_pipe_ops structure.
2013-04-25 13:39:56 +02:00
Stefan Dösinger
c371af0d5c
wined3d: Get rid of device->view_ident.
2013-04-24 18:26:56 +02:00
Henri Verbeet
6fe9e0f033
wined3d: Disable occlusion query support if the implementation has 0 counter bits.
2013-04-23 15:35:08 +02:00
Stefan Dösinger
f663683980
wined3d: Remove leftover texture accesses in GLSL shader generation.
2013-04-22 17:56:05 +02:00
Matteo Bruni
197cdcc9ae
wined3d: Use ARB_internalformat_query2 for the other texture format caps too.
2013-04-22 17:55:38 +02:00
Matteo Bruni
6fa87980ca
wined3d: Use ARB_internalformat_query2 to check for texture format rendering and blending support, where available.
2013-04-22 17:55:36 +02:00
Matteo Bruni
1d17176a0d
wined3d: Add ARB_internalformat_query2 GL extension.
2013-04-22 17:55:33 +02:00
Henri Verbeet
c756496326
wined3d: Rename the device "strided_streams" field to "stream_info".
...
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Henri Verbeet
82a06a0a36
wined3d: Get rid of the unused TRACE_STRIDED macro.
2013-04-22 15:26:04 +02:00
Henri Verbeet
ee6d17cd54
wined3d: Add support for GL_ARB_debug_output.
2013-04-19 10:43:40 +02:00
Henri Verbeet
5115f55eeb
wined3d: Use WGL_ARB_create_context when available.
2013-04-19 10:43:37 +02:00
Henri Verbeet
3004baeb62
wined3d: Simplify wined3d_check_device_format().
2013-04-18 11:42:57 +02:00
Henri Verbeet
ff48c3ba58
wined3d: Properly check if a format has a conversion function in wined3d_check_device_format().
2013-04-18 11:42:50 +02:00
Henri Verbeet
0e32c9a247
wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD.
2013-04-18 11:42:47 +02:00
Henri Verbeet
c0a84454c4
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
Henri Verbeet
42208d083c
wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag.
2013-04-17 11:36:19 +02:00
Henri Verbeet
84219f1964
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
2013-04-17 11:36:17 +02:00
Stefan Dösinger
ea69fa943f
wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
2013-04-16 17:49:11 +02:00
Stefan Dösinger
c6ed62735d
wined3d: Refuse to create NPOT textures without GL support.
2013-04-16 17:48:20 +02:00
Henri Verbeet
1a551fe5f9
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB().
2013-04-16 12:14:03 +02:00
Henri Verbeet
302ad29742
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
2013-04-16 12:14:01 +02:00
Henri Verbeet
00cc81dc69
wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit.
2013-04-16 12:13:59 +02:00
Stefan Dösinger
76234750a5
wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
2013-04-15 17:46:00 +02:00
Stefan Dösinger
0680b1758d
wined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-15 17:45:58 +02:00
Stefan Dösinger
547be26d90
wined3d: Use the np2_fixup to find out if a RECT texture is used.
2013-04-15 17:45:54 +02:00
Stefan Dösinger
196c88cfc4
wined3d: 1x1 texures have a power of two size.
2013-04-15 17:45:44 +02:00
Henri Verbeet
12a05be5b6
wined3d: Use GL_STATIC_DRAW_ARB for static buffers.
...
This mostly affects the initial placement of the VBO. If an application really
does use a static buffer as if it was a dynamic one the driver is likely to
migrate it out of VRAM anyway, we shouldn't penalize more well-behaved
applications for that.
2013-04-15 15:16:11 +02:00
Matteo Bruni
3e564b1e93
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
2013-04-11 17:38:18 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Stefan Dösinger
822bcfdf74
wined3d: Remove the unused idx_data parameter from draw_primitive.
2013-04-10 16:16:44 +02:00
Matteo Bruni
f6d2737e62
wined3d: Make the entire surface current after clearing a discarded depth buffer.
2013-04-10 15:46:49 +02:00
Matteo Bruni
50a91e11c6
wined3d: Update comment on top of format_texture_info[].
2013-04-10 15:46:30 +02:00
Matteo Bruni
075fa6547c
wined3d: Avoid redundant glDrawBuffer() calls.
2013-04-10 15:46:26 +02:00
Matteo Bruni
0d563a69dd
wined3d: Fix typo, really check whether color fixups are supported.
2013-04-10 15:46:22 +02:00
Matteo Bruni
a0c06a94aa
wined3d: Reset all the dummy textures to 0 on destroy.
2013-04-10 15:46:18 +02:00
Matteo Bruni
46fa0448d9
wined3d: Remove useless glClearxxx calls.
2013-04-10 15:46:14 +02:00
Stefan Dösinger
8c2874ee99
wined3d: Put local constants into the shader code in ARB shaders.
2013-04-09 16:33:31 +02:00
Stefan Dösinger
667f4225b5
wined3d: Put local constants into the shader code again.
...
This is essentially a revert of cd7825c893
,
with proper precision.
2013-04-09 16:33:25 +02:00
André Hentschel
a2bebdcc7c
wined3d: Report Win 8 when appropriate.
2013-04-04 19:30:08 +02:00
Sam Edwards
6c43f90c50
wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping out of fullscreen.
2013-04-03 11:33:52 +02:00
Sam Edwards
6ab0ff5b9d
wined3d: Make fullscreen windows use HWND_TOPMOST instead of HWND_TOP.
2013-04-03 11:33:38 +02:00
Jérôme Gardou
b7649efb2d
wined3d: Initialize adapter device name even if opengl is not used.
2013-04-03 11:33:16 +02:00
Frédéric Delanoy
8e9af2869c
wined3d: Add NVIDIA GeForce 410M.
2013-03-27 12:03:49 +01:00
Daniel Jelinski
d8a86da66e
wined3d: Add NVidia GeForce 315M.
2013-03-26 12:07:59 +01:00
Andrew Talbot
e6f5829ae1
wined3d: Avoid signed-unsigned integer comparisons.
2013-03-05 09:50:03 +01:00
Ričardas Barkauskas
cf12f51b15
wined3d: Make shader buffer dynamic.
2013-02-26 11:28:44 +01:00
Ričardas Barkauskas
b5ff0a6983
wined3d: Rename bsize to content_size to reflect usage.
2013-02-26 11:27:39 +01:00
Matteo Bruni
5e28b0c974
wined3d: Add RESZ support.
2013-02-19 10:39:47 +01:00
Matteo Bruni
25d0d0876d
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
2013-02-19 10:39:42 +01:00
Stefan Dösinger
3221e7fdd0
wined3d: Reserve one vs constant on r200.
2013-02-11 11:24:35 +01:00
Stefan Dösinger
425eab4cf9
wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported.
2013-02-11 11:24:20 +01:00
Henri Verbeet
c37594d3a9
wined3d: Add WINED3DFMT_INST to the format table.
...
We need the format to exist in apply_format_fixups() in particular.
2013-02-08 19:31:18 +01:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Francois Gouget
68b22623b2
wined3d: debug_{d3dbasis, d3ddegree}() are not used anymore so remove them.
2013-01-29 11:48:46 +01:00
Francois Gouget
e7adf7fbf7
wined3d: Make device_stream_info_from_declaration() static.
2013-01-29 11:48:42 +01:00
Matteo Bruni
59171c06ce
wined3d: Rebind texture before checking for its content in check_fbo_compat().
2013-01-29 11:48:26 +01:00
Henri Verbeet
c9ca9c5a7e
wined3d: Get rid of CheckBumpMapCapability().
...
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
2013-01-28 14:05:41 +01:00
Henri Verbeet
4cdb03a76e
wined3d: Get rid of CheckTextureCapability().
2013-01-28 14:05:38 +01:00
Henri Verbeet
7c8dab24e6
wined3d: Introduce a format flag for texturing.
2013-01-28 14:05:34 +01:00
Michael Stefaniuc
b28aff0dd7
wined3d: Use assignment instead of memcpy to copy structs.
2013-01-28 14:00:18 +01:00
Stefan Dösinger
1a3f741643
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Henri Verbeet
6c6565dea0
wined3d: Get rid of a superfluous texture copy in check_fbo_compat().
2013-01-25 11:18:19 +01:00
Henri Verbeet
dc21460397
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
2013-01-25 11:18:13 +01:00
Henri Verbeet
6f04922de0
wined3d: Support all fixups in shader_none_color_fixup_supported().
2013-01-25 11:18:09 +01:00
Henri Verbeet
8347c67c69
wined3d: Get rid of CheckWrapAndMipCapability().
2013-01-24 14:33:05 +01:00
Henri Verbeet
63902bfd5c
wined3d: Get rid of CheckPostPixelShaderBlendingCapability().
2013-01-24 14:33:02 +01:00
Henri Verbeet
b882a70282
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info().
2013-01-24 14:32:58 +01:00
Stefan Dösinger
aaa11492db
wined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23 19:16:32 +01:00
Henri Verbeet
d6105c5f0f
wined3d: Get rid of CheckFilterCapability().
2013-01-23 12:48:45 +01:00
Henri Verbeet
6527277a58
wined3d: Properly set WINED3DFMT_FLAG_FILTERING in init_format_texture_info().
2013-01-23 12:48:41 +01:00
Henri Verbeet
3f21757702
wined3d: Get rid of select_shader_mode().
2013-01-23 12:48:34 +01:00
Henri Verbeet
c90a1e5e21
wined3d: Get rid of CheckSrgbReadCapability().
2013-01-22 12:13:49 +01:00
Henri Verbeet
9307327ede
wined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in init_format_texture_info().
2013-01-22 12:13:46 +01:00
Henri Verbeet
5ce220eb2f
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
2013-01-22 12:13:42 +01:00
Henri Verbeet
c525cf381d
wined3d: Move "vs_clipping" to the shader caps.
2013-01-21 12:51:22 +01:00
Henri Verbeet
0e0e3b76f5
wined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21 12:51:21 +01:00
Henri Verbeet
75a38fa2fa
wined3d: Get rid of the select_shader_mode() call in wined3d_get_device_caps().
...
The shader backend already returns the correct caps.
2013-01-21 12:51:20 +01:00
Henri Verbeet
e73aa3e83d
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
...
These are only used by wined3d_shader_create_vs() /
wined3d_shader_create_ps(), but they're redundant there since the "none"
shader backend doesn't support any shader version.
2013-01-18 13:29:04 +01:00
Henri Verbeet
c10c9fba76
wined3d: Replace InitAdapters() with a function to initialize a single adapter.
2013-01-18 13:29:04 +01:00
Henri Verbeet
d183f118cf
wined3d: Introduce a separate function for intializing the adapter's framebuffer configs.
2013-01-18 13:29:03 +01:00
Henri Verbeet
6c7cce55a7
wined3d: Get rid of the "opengl" field in struct wined3d_adapter.
2013-01-17 12:22:05 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Henri Verbeet
f3dbbba48e
wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well.
2013-01-16 12:22:43 +01:00
Stefan Dösinger
151407e5bf
wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
2013-01-15 16:24:50 +01:00
Henri Verbeet
7595a58085
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
2013-01-14 11:01:53 +01:00
Henri Verbeet
3e7c800e9c
wined3d: Get rid of the user_stream field from wined3d_state.
...
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
2013-01-07 11:12:23 +01:00
Henri Verbeet
5b42297a31
wined3d: Remove a redundant condition in the indexbuffer() state handler.
...
Strided draws don't use VBOs.
2013-01-07 11:12:19 +01:00
Henri Verbeet
44b462c9b4
wined3d: Just restore state->user_stream in wined3d_device_draw_indexed_primitive_strided().
2013-01-04 12:17:01 +01:00
Henri Verbeet
b557f5ba3a
wined3d: Don't touch state->user_stream in wined3d_device_process_vertices().
...
device_stream_info_from_declaration() no longer cares about
state->user_stream.
2013-01-04 12:16:56 +01:00
Henri Verbeet
76a2864a3b
wined3d: state->user_stream is always FALSE in device_stream_info_from_declaration().
...
Since user pointer draws were removed, state->user_stream will only ever be
set for "strided" draws, and device_stream_info_from_declaration() is never
called for those.
2013-01-04 12:16:49 +01:00
Henri Verbeet
3046a2cbef
wined3d: Get rid of some useless braces in draw_primitive().
2013-01-03 16:43:45 +01:00
Henri Verbeet
85d12b320c
wined3d: Recognize any "X.Org" GL vendor as Mesa.
2013-01-03 16:43:36 +01:00
Henri Verbeet
cf4f09cf85
wined3d: Simplify select_card_amd_mesa() a bit.
...
We can use the same code for the Gallium and "classic" drivers, and the
classic drivers are no longer supported upstream anyway.
2013-01-03 16:43:32 +01:00
Caron Jensen
e51bd12315
wined3d: Add new Radeon HD 6570 GL renderer string.
2012-12-28 20:32:40 +01:00
Andrew Talbot
c61b14cbcc
wined3d: Indentation fix.
2012-12-24 13:30:20 +01:00
Jiang Yike
44d5d3951b
wined3d: Add recognition for NVIDIA GeForce GTX 660 Ti, 660, 650 Ti and 650.
2012-12-19 14:38:59 +01:00
Stefan Dösinger
8cf55497cc
wined3d: Remove draw_*_primitive_up.
...
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
2012-12-19 12:53:28 +01:00
Piotr Caban
b71af96b9c
wined3d: Recognize Nvidia GT610 card.
2012-12-18 12:37:59 +01:00
Caron Jensen
86cb15b235
wined3d: Recognize Nvidia GT520 cards.
2012-12-14 18:58:10 +01:00
Francois Gouget
130cabbca6
wined3d: Remove a stray semi-colon from the spec file.
2012-12-11 12:03:43 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Henri Verbeet
9fbd3bbed6
d3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10 11:25:49 +01:00
Henri Verbeet
4c4131cd78
d3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-10 11:25:46 +01:00
Henri Verbeet
2c01e11eca
d3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07 10:35:51 +01:00
Henri Verbeet
047d607e07
d3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-07 10:35:44 +01:00
Alexandre Julliard
13f126498b
wined3d: Call wglSwapBuffers through the GL driver function table.
2012-12-06 14:10:04 +01:00
Henri Verbeet
c98767a425
d3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06 12:55:59 +01:00
Henri Verbeet
e5805c316c
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
Stefan Dösinger
8e05ee6994
wined3d: Add GL_ALPHA to the atifs argument replicator debug function.
2012-12-05 12:48:11 +01:00
Stefan Dösinger
799ea13fb9
wined3d: Use sign fixup for the atifs bumpenv matrix.
2012-12-05 12:48:04 +01:00
Stefan Dösinger
e53aa8c9e2
wined3d: Test the correct program for native limits.
2012-12-05 12:47:55 +01:00
Stefan Dösinger
33802da4f3
wined3d: Correctly count used stages in the atifs pipeline.
2012-12-05 12:47:39 +01:00
Stefan Dösinger
7b95df03c6
wined3d: Bind the src in a manual presentation blit.
2012-12-05 12:47:33 +01:00
Henri Verbeet
6ac3c48384
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05 12:44:07 +01:00
Henri Verbeet
b034f49183
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-05 12:44:01 +01:00
Henri Verbeet
d906c94382
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-04 00:02:06 +01:00