wined3d: Move max_ffp_textures to wined3d_d3d_info.
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768e8c098c
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@ -2714,7 +2714,8 @@ static void device_update_fixed_function_usage_map(struct wined3d_device *device
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}
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}
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static void device_map_fixed_function_samplers(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
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static void device_map_fixed_function_samplers(struct wined3d_device *device, const struct wined3d_gl_info *gl_info,
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const struct wined3d_d3d_info *d3d_info)
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{
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unsigned int i, tex;
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WORD ffu_map;
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@ -2722,8 +2723,8 @@ static void device_map_fixed_function_samplers(struct wined3d_device *device, co
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device_update_fixed_function_usage_map(device);
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ffu_map = device->fixed_function_usage_map;
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if (device->max_ffp_textures == gl_info->limits.texture_stages
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|| device->stateBlock->state.lowest_disabled_stage <= device->max_ffp_textures)
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if (d3d_info->limits.ffp_textures == gl_info->limits.texture_stages
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|| device->stateBlock->state.lowest_disabled_stage <= d3d_info->limits.ffp_textures)
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{
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for (i = 0; ffu_map; ffu_map >>= 1, ++i)
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{
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@ -2844,6 +2845,7 @@ static void device_map_vsamplers(struct wined3d_device *device, BOOL ps, const s
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void device_update_tex_unit_map(struct wined3d_device *device)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
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const struct wined3d_state *state = &device->stateBlock->state;
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BOOL vs = use_vs(state);
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BOOL ps = use_ps(state);
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@ -2857,7 +2859,7 @@ void device_update_tex_unit_map(struct wined3d_device *device)
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if (ps)
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device_map_psamplers(device, gl_info);
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else
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device_map_fixed_function_samplers(device, gl_info);
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device_map_fixed_function_samplers(device, gl_info, d3d_info);
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if (vs)
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device_map_vsamplers(device, ps, gl_info);
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@ -5412,7 +5414,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
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const struct fragment_pipeline *fragment_pipeline;
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const struct wined3d_vertex_pipe_ops *vertex_pipeline;
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struct fragment_caps ffp_caps;
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unsigned int i;
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HRESULT hr;
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@ -5436,8 +5437,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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vertex_pipeline = adapter->vertex_pipe;
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fragment_pipeline = adapter->fragment_pipe;
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fragment_pipeline->get_caps(&adapter->gl_info, &ffp_caps);
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device->max_ffp_textures = ffp_caps.MaxSimultaneousTextures;
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if (vertex_pipeline->vp_states && fragment_pipeline->states
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&& FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs,
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@ -2854,6 +2854,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
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adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
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gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
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adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
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TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
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if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
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@ -1592,6 +1592,7 @@ struct wined3d_d3d_limits
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UINT vs_version, gs_version, ps_version;
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DWORD vs_uniform_count;
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DWORD ps_uniform_count;
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UINT ffp_textures;
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};
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struct wined3d_d3d_info
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@ -1736,7 +1737,6 @@ struct wined3d_device
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APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
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const struct blit_shader *blitter;
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unsigned int max_ffp_textures;
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UINT instance_count;
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WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
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