wined3d: Indentation fix.

This commit is contained in:
Andrew Talbot 2012-12-21 19:18:54 +00:00 committed by Alexandre Julliard
parent 9acc966688
commit c61b14cbcc
1 changed files with 2 additions and 2 deletions

View File

@ -2034,7 +2034,7 @@ static void pshader_hw_texcoord(const struct wined3d_shader_instruction *ins)
shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src);
shader_arb_get_dst_param(ins, &ins->dst[0], dst_str);
shader_addline(buffer, "MOV %s, %s;\n", dst_str, reg_src);
}
}
}
static void pshader_hw_texreg2ar(const struct wined3d_shader_instruction *ins)
@ -6210,7 +6210,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, con
if(tfactor_used) {
shader_addline(&buffer, "PARAM tfactor = program.env[%u];\n", ARB_FFP_CONST_TFACTOR);
}
shader_addline(&buffer, "PARAM specular_enable = program.env[%u];\n", ARB_FFP_CONST_SPECULAR_ENABLE);
shader_addline(&buffer, "PARAM specular_enable = program.env[%u];\n", ARB_FFP_CONST_SPECULAR_ENABLE);
if(settings->sRGB_write) {
shader_addline(&buffer, "PARAM srgb_consts1 = {%f, %f, %f, %f};\n",