wined3d: Remove draw_primitive_strided.
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149a85c2e7
commit
1a3f741643
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@ -2298,7 +2298,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
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device_preload_textures(device);
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if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC))
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device_update_stream_info(device, context->gl_info);
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if (state->index_buffer && !device->up_strided)
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if (state->index_buffer)
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{
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if (device->strided_streams.all_vbo)
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wined3d_buffer_preload(state->index_buffer);
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@ -314,74 +314,6 @@ void device_stream_info_from_declaration(struct wined3d_device *device, struct w
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}
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}
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static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info,
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const struct wined3d_strided_element *strided, struct wined3d_stream_info_element *e)
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{
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e->data.addr = strided->data;
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e->data.buffer_object = 0;
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e->format = wined3d_get_format(gl_info, strided->format);
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e->stride = strided->stride;
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e->stream_idx = 0;
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}
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static void device_stream_info_from_strided(const struct wined3d_gl_info *gl_info,
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const struct wined3d_strided_data *strided, struct wined3d_stream_info *stream_info)
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{
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unsigned int i;
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memset(stream_info, 0, sizeof(*stream_info));
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if (strided->position.data)
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stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]);
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if (strided->normal.data)
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stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMAL]);
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if (strided->diffuse.data)
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stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]);
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if (strided->specular.data)
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stream_info_element_from_strided(gl_info, &strided->specular, &stream_info->elements[WINED3D_FFP_SPECULAR]);
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for (i = 0; i < WINED3DDP_MAXTEXCOORD; ++i)
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{
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if (strided->tex_coords[i].data)
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stream_info_element_from_strided(gl_info, &strided->tex_coords[i],
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&stream_info->elements[WINED3D_FFP_TEXCOORD0 + i]);
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}
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stream_info->position_transformed = strided->position_transformed;
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for (i = 0; i < sizeof(stream_info->elements) / sizeof(*stream_info->elements); ++i)
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{
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if (!stream_info->elements[i].format) continue;
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if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
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&& stream_info->elements[i].format->id == WINED3DFMT_B8G8R8A8_UNORM)
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{
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stream_info->swizzle_map |= 1 << i;
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}
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stream_info->use_map |= 1 << i;
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}
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}
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static void device_trace_strided_stream_info(const struct wined3d_stream_info *stream_info)
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{
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TRACE("Strided Data:\n");
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TRACE_STRIDED(stream_info, WINED3D_FFP_POSITION);
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TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDWEIGHT);
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TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDINDICES);
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TRACE_STRIDED(stream_info, WINED3D_FFP_NORMAL);
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TRACE_STRIDED(stream_info, WINED3D_FFP_PSIZE);
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TRACE_STRIDED(stream_info, WINED3D_FFP_DIFFUSE);
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TRACE_STRIDED(stream_info, WINED3D_FFP_SPECULAR);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD0);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD1);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD2);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD3);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD4);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD5);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD6);
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TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD7);
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}
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/* Context activation is done by the caller. */
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void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
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{
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@ -389,18 +321,8 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
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const struct wined3d_state *state = &device->stateBlock->state;
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DWORD prev_all_vbo = stream_info->all_vbo;
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if (device->up_strided)
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{
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/* Note: this is a ddraw fixed-function code path. */
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TRACE("=============================== Strided Input ================================\n");
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device_stream_info_from_strided(gl_info, device->up_strided, stream_info);
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if (TRACE_ON(d3d)) device_trace_strided_stream_info(stream_info);
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}
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else
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{
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TRACE("============================= Vertex Declaration =============================\n");
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device_stream_info_from_declaration(device, stream_info);
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}
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TRACE("============================= Vertex Declaration =============================\n");
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device_stream_info_from_declaration(device, stream_info);
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if (state->vertex_shader && !stream_info->position_transformed)
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{
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@ -4114,59 +4036,6 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
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draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE, NULL);
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}
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HRESULT CDECL wined3d_device_draw_primitive_strided(struct wined3d_device *device,
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UINT vertex_count, const struct wined3d_strided_data *strided_data)
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{
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/* Mark the state dirty until we have nicer tracking. It's fine to change
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* baseVertexIndex because that call is only called by ddraw which does
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* not need that value. */
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device_invalidate_state(device, STATE_VDECL);
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_INDEXBUFFER);
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device->stateBlock->state.base_vertex_index = 0;
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device->up_strided = strided_data;
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draw_primitive(device, 0, vertex_count, 0, 0, FALSE, NULL);
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device->up_strided = NULL;
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/* Invalidate the states again to make sure the values from the stateblock
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* are properly applied in the next regular draw. Note that the application-
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* provided strided data has ovwritten pretty much the entire vertex and
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* and index stream related states */
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device_invalidate_state(device, STATE_VDECL);
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_INDEXBUFFER);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device,
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UINT index_count, const struct wined3d_strided_data *strided_data,
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UINT vertex_count, const void *index_data, enum wined3d_format_id index_data_format_id)
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{
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enum wined3d_format_id prev_idx_format;
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/* Mark the state dirty until we have nicer tracking
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* its fine to change baseVertexIndex because that call is only called by ddraw which does not need
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* that value.
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*/
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device_invalidate_state(device, STATE_VDECL);
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_INDEXBUFFER);
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prev_idx_format = device->stateBlock->state.index_format;
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device->stateBlock->state.index_format = index_data_format_id;
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device->stateBlock->state.base_vertex_index = 0;
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device->up_strided = strided_data;
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draw_primitive(device, 0, index_count, 0, 0, TRUE, index_data);
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device->up_strided = NULL;
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device->stateBlock->state.index_format = prev_idx_format;
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device_invalidate_state(device, STATE_VDECL);
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_INDEXBUFFER);
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return WINED3D_OK;
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}
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/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
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static HRESULT device_update_volume(struct wined3d_device *device,
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struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
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@ -676,16 +676,13 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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if (indexed)
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{
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if (!device->up_strided)
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struct wined3d_buffer *index_buffer = state->index_buffer;
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if (!index_buffer->buffer_object || !stream_info->all_vbo)
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idx_data = index_buffer->resource.allocatedMemory;
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else
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{
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struct wined3d_buffer *index_buffer = state->index_buffer;
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if (!index_buffer->buffer_object || !stream_info->all_vbo)
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idx_data = index_buffer->resource.allocatedMemory;
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else
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{
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ib_query = index_buffer->query;
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idx_data = NULL;
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}
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ib_query = index_buffer->query;
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idx_data = NULL;
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}
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if (state->index_format == WINED3DFMT_R16_UINT)
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@ -43,9 +43,7 @@
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@ cdecl wined3d_device_decref(ptr)
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@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
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@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
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@ cdecl wined3d_device_draw_indexed_primitive_strided(ptr long ptr long ptr long)
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@ cdecl wined3d_device_draw_primitive(ptr long long)
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@ cdecl wined3d_device_draw_primitive_strided(ptr long ptr)
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@ cdecl wined3d_device_end_scene(ptr)
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@ cdecl wined3d_device_end_stateblock(ptr ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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@ -1758,7 +1758,6 @@ struct wined3d_device
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/* Stream source management */
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struct wined3d_stream_info strided_streams;
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const struct wined3d_strided_data *up_strided;
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struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
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unsigned int num_buffer_queries;
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@ -2084,12 +2084,7 @@ ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
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void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
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UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
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HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
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const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
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enum wined3d_format_id index_data_format_id);
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HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
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HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
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UINT vertex_count, const struct wined3d_strided_data *strided_data);
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HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
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void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
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