wined3d: Remove draw_primitive_strided.

This commit is contained in:
Stefan Dösinger 2013-01-24 00:39:13 +01:00 committed by Alexandre Julliard
parent 149a85c2e7
commit 1a3f741643
6 changed files with 9 additions and 151 deletions

View File

@ -2298,7 +2298,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
device_preload_textures(device);
if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC))
device_update_stream_info(device, context->gl_info);
if (state->index_buffer && !device->up_strided)
if (state->index_buffer)
{
if (device->strided_streams.all_vbo)
wined3d_buffer_preload(state->index_buffer);

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@ -314,74 +314,6 @@ void device_stream_info_from_declaration(struct wined3d_device *device, struct w
}
}
static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info,
const struct wined3d_strided_element *strided, struct wined3d_stream_info_element *e)
{
e->data.addr = strided->data;
e->data.buffer_object = 0;
e->format = wined3d_get_format(gl_info, strided->format);
e->stride = strided->stride;
e->stream_idx = 0;
}
static void device_stream_info_from_strided(const struct wined3d_gl_info *gl_info,
const struct wined3d_strided_data *strided, struct wined3d_stream_info *stream_info)
{
unsigned int i;
memset(stream_info, 0, sizeof(*stream_info));
if (strided->position.data)
stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]);
if (strided->normal.data)
stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMAL]);
if (strided->diffuse.data)
stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]);
if (strided->specular.data)
stream_info_element_from_strided(gl_info, &strided->specular, &stream_info->elements[WINED3D_FFP_SPECULAR]);
for (i = 0; i < WINED3DDP_MAXTEXCOORD; ++i)
{
if (strided->tex_coords[i].data)
stream_info_element_from_strided(gl_info, &strided->tex_coords[i],
&stream_info->elements[WINED3D_FFP_TEXCOORD0 + i]);
}
stream_info->position_transformed = strided->position_transformed;
for (i = 0; i < sizeof(stream_info->elements) / sizeof(*stream_info->elements); ++i)
{
if (!stream_info->elements[i].format) continue;
if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
&& stream_info->elements[i].format->id == WINED3DFMT_B8G8R8A8_UNORM)
{
stream_info->swizzle_map |= 1 << i;
}
stream_info->use_map |= 1 << i;
}
}
static void device_trace_strided_stream_info(const struct wined3d_stream_info *stream_info)
{
TRACE("Strided Data:\n");
TRACE_STRIDED(stream_info, WINED3D_FFP_POSITION);
TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDWEIGHT);
TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDINDICES);
TRACE_STRIDED(stream_info, WINED3D_FFP_NORMAL);
TRACE_STRIDED(stream_info, WINED3D_FFP_PSIZE);
TRACE_STRIDED(stream_info, WINED3D_FFP_DIFFUSE);
TRACE_STRIDED(stream_info, WINED3D_FFP_SPECULAR);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD0);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD1);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD2);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD3);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD4);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD5);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD6);
TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD7);
}
/* Context activation is done by the caller. */
void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
{
@ -389,18 +321,8 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
const struct wined3d_state *state = &device->stateBlock->state;
DWORD prev_all_vbo = stream_info->all_vbo;
if (device->up_strided)
{
/* Note: this is a ddraw fixed-function code path. */
TRACE("=============================== Strided Input ================================\n");
device_stream_info_from_strided(gl_info, device->up_strided, stream_info);
if (TRACE_ON(d3d)) device_trace_strided_stream_info(stream_info);
}
else
{
TRACE("============================= Vertex Declaration =============================\n");
device_stream_info_from_declaration(device, stream_info);
}
TRACE("============================= Vertex Declaration =============================\n");
device_stream_info_from_declaration(device, stream_info);
if (state->vertex_shader && !stream_info->position_transformed)
{
@ -4114,59 +4036,6 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE, NULL);
}
HRESULT CDECL wined3d_device_draw_primitive_strided(struct wined3d_device *device,
UINT vertex_count, const struct wined3d_strided_data *strided_data)
{
/* Mark the state dirty until we have nicer tracking. It's fine to change
* baseVertexIndex because that call is only called by ddraw which does
* not need that value. */
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
device->stateBlock->state.base_vertex_index = 0;
device->up_strided = strided_data;
draw_primitive(device, 0, vertex_count, 0, 0, FALSE, NULL);
device->up_strided = NULL;
/* Invalidate the states again to make sure the values from the stateblock
* are properly applied in the next regular draw. Note that the application-
* provided strided data has ovwritten pretty much the entire vertex and
* and index stream related states */
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device,
UINT index_count, const struct wined3d_strided_data *strided_data,
UINT vertex_count, const void *index_data, enum wined3d_format_id index_data_format_id)
{
enum wined3d_format_id prev_idx_format;
/* Mark the state dirty until we have nicer tracking
* its fine to change baseVertexIndex because that call is only called by ddraw which does not need
* that value.
*/
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
prev_idx_format = device->stateBlock->state.index_format;
device->stateBlock->state.index_format = index_data_format_id;
device->stateBlock->state.base_vertex_index = 0;
device->up_strided = strided_data;
draw_primitive(device, 0, index_count, 0, 0, TRUE, index_data);
device->up_strided = NULL;
device->stateBlock->state.index_format = prev_idx_format;
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_INDEXBUFFER);
return WINED3D_OK;
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
static HRESULT device_update_volume(struct wined3d_device *device,
struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)

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@ -676,16 +676,13 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if (indexed)
{
if (!device->up_strided)
struct wined3d_buffer *index_buffer = state->index_buffer;
if (!index_buffer->buffer_object || !stream_info->all_vbo)
idx_data = index_buffer->resource.allocatedMemory;
else
{
struct wined3d_buffer *index_buffer = state->index_buffer;
if (!index_buffer->buffer_object || !stream_info->all_vbo)
idx_data = index_buffer->resource.allocatedMemory;
else
{
ib_query = index_buffer->query;
idx_data = NULL;
}
ib_query = index_buffer->query;
idx_data = NULL;
}
if (state->index_format == WINED3DFMT_R16_UINT)

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@ -43,9 +43,7 @@
@ cdecl wined3d_device_decref(ptr)
@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
@ cdecl wined3d_device_draw_indexed_primitive_strided(ptr long ptr long ptr long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
@ cdecl wined3d_device_draw_primitive_strided(ptr long ptr)
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_end_stateblock(ptr ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)

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@ -1758,7 +1758,6 @@ struct wined3d_device
/* Stream source management */
struct wined3d_stream_info strided_streams;
const struct wined3d_strided_data *up_strided;
struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
unsigned int num_buffer_queries;

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@ -2084,12 +2084,7 @@ ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
enum wined3d_format_id index_data_format_id);
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
UINT vertex_count, const struct wined3d_strided_data *strided_data);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);