ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.

This commit is contained in:
Henri Verbeet 2013-01-13 22:08:09 +01:00 committed by Alexandre Julliard
parent af377acabe
commit 7595a58085
4 changed files with 45 additions and 31 deletions

View File

@ -5267,11 +5267,15 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
ddraw->numIfaces = 1;
ddraw->ref7 = 1;
ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
if (!ddraw->wined3d)
if (!(ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS)))
{
WARN("Failed to create a wined3d object.\n");
return E_OUTOFMEMORY;
if (!(ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS | WINED3D_NO3D)))
{
WARN("Failed to create a wined3d object.\n");
return E_FAIL;
}
WARN("Created a wined3d object without 3D support.\n");
}
hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,

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@ -383,7 +383,16 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
FIXME("flags 0x%08x not handled\n", flags);
TRACE("Enumerating ddraw interfaces\n");
wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS)))
{
if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS | WINED3D_NO3D)))
{
WARN("Failed to create a wined3d object.\n");
return E_FAIL;
}
WARN("Created a wined3d object without 3D support.\n");
}
__TRY
{

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@ -5406,7 +5406,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
HDC hdc = GetDC( 0 );
const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
ReleaseDC( 0, hdc );
if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
gl_info->gl_ops.wgl = wgl_driver->wgl;
gl_info->gl_ops.gl = wgl_driver->gl;
}
@ -5433,7 +5433,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
{
DWORD err = GetLastError();
ERR("Failed to set adapter LUID (%#x).\n", err);
goto nogl_adapter;
return FALSE;
}
TRACE("Allocated LUID %08x:%08x for adapter.\n",
adapter->luid.HighPart, adapter->luid.LowPart);
@ -5441,20 +5441,20 @@ static BOOL InitAdapters(struct wined3d *wined3d)
if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
{
ERR("Failed to get a gl context for default adapter\n");
goto nogl_adapter;
return FALSE;
}
ret = wined3d_adapter_init_gl_caps(adapter);
if(!ret) {
ERR("Failed to initialize gl caps for default adapter\n");
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
goto nogl_adapter;
return FALSE;
}
ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
if(!ret) {
ERR("Failed to init gl formats\n");
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
goto nogl_adapter;
return FALSE;
}
hdc = fake_gl_ctx.dc;
@ -5595,7 +5595,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
HeapFree(GetProcessHeap(), 0, adapter->cfgs);
goto nogl_adapter;
return FALSE;
}
}
@ -5609,26 +5609,23 @@ static BOOL InitAdapters(struct wined3d *wined3d)
TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
return TRUE;
}
nogl_adapter:
/* Initialize an adapter for ddraw-only memory counting */
memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
wined3d->adapters[0].ordinal = 0;
wined3d->adapters[0].opengl = FALSE;
wined3d->adapters[0].monitorPoint.x = -1;
wined3d->adapters[0].monitorPoint.y = -1;
static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
{
memset(adapter, 0, sizeof(*adapter));
adapter->ordinal = ordinal;
adapter->monitorPoint.x = -1;
adapter->monitorPoint.y = -1;
wined3d->adapters[0].driver_info.name = "Display";
wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
adapter->driver_info.name = "Display";
adapter->driver_info.description = "WineD3D DirectDraw Emulation";
if (wined3d_settings.emulated_textureram)
wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
adapter->TextureRam = wined3d_settings.emulated_textureram;
else
wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
adapter->TextureRam = 128 * 1024 * 1024;
initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
wined3d->adapter_count = 1;
return FALSE;
initPixelFormatsNoGL(&adapter->gl_info);
}
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
@ -5645,14 +5642,17 @@ HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
wined3d->ref = 1;
wined3d->flags = flags;
if (flags & WINED3D_NO3D)
{
wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
wined3d->adapter_count = 1;
return WINED3D_OK;
}
if (!InitAdapters(wined3d))
{
WARN("Failed to initialize adapters.\n");
if (version > 7)
{
MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
return E_FAIL;
}
return E_FAIL;
}
return WINED3D_OK;

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@ -1220,6 +1220,7 @@ enum wined3d_display_rotation
#define WINED3DDEVCAPS_NPATCHES 0x01000000
#define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
#define WINED3D_NO3D 0x00000002
/* dwDDFX */
/* arithmetic stretching along y axis */