wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.

This commit is contained in:
Stefan Dösinger 2013-04-16 14:48:36 +02:00 committed by Alexandre Julliard
parent 6c031274c3
commit ea69fa943f

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@ -5122,6 +5122,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "#version 120\n");
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
shader_addline(buffer, "vec4 tmp0, tmp1;\n");
shader_addline(buffer, "vec4 ret;\n");
if (tempreg_used || settings->sRGB_write)