wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
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@ -5122,6 +5122,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
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shader_addline(buffer, "#version 120\n");
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
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shader_addline(buffer, "vec4 tmp0, tmp1;\n");
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shader_addline(buffer, "vec4 ret;\n");
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if (tempreg_used || settings->sRGB_write)
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