diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3493ff29947..904d6ec5e2c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5122,6 +5122,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf shader_addline(buffer, "#version 120\n"); + if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) + shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n"); + shader_addline(buffer, "vec4 tmp0, tmp1;\n"); shader_addline(buffer, "vec4 ret;\n"); if (tempreg_used || settings->sRGB_write)