wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.

This commit is contained in:
Stefan Dösinger 2013-04-25 15:20:25 +02:00 committed by Alexandre Julliard
parent 16e862ba9d
commit 820c12c98f
1 changed files with 10 additions and 9 deletions

View File

@ -4472,11 +4472,11 @@ static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader *sh
}
static void find_arb_ps_compile_args(const struct wined3d_state *state,
const struct wined3d_shader *shader, struct arb_ps_compile_args *args)
const struct wined3d_context *context, const struct wined3d_shader *shader,
struct arb_ps_compile_args *args)
{
struct wined3d_device *device = shader->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
int i;
WORD int_skip;
@ -4528,12 +4528,13 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
}
static void find_arb_vs_compile_args(const struct wined3d_state *state,
const struct wined3d_shader *shader, struct arb_vs_compile_args *args)
const struct wined3d_context *context, const struct wined3d_shader *shader,
struct arb_vs_compile_args *args)
{
struct wined3d_device *device = shader->device;
const struct wined3d_adapter *adapter = device->adapter;
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
int i;
WORD int_skip;
@ -4623,7 +4624,7 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3
struct arb_ps_compiled_shader *compiled;
TRACE("Using pixel shader %p.\n", ps);
find_arb_ps_compile_args(state, ps, &compile_args);
find_arb_ps_compile_args(state, context, ps, &compile_args);
compiled = find_arb_pshader(ps, &compile_args);
priv->current_fprogram_id = compiled->prgId;
priv->compiled_fprog = compiled;
@ -4688,7 +4689,7 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3
struct arb_vs_compiled_shader *compiled;
TRACE("Using vertex shader %p\n", vs);
find_arb_vs_compile_args(state, vs, &compile_args);
find_arb_vs_compile_args(state, context, vs, &compile_args);
compiled = find_arb_vshader(vs, &compile_args);
priv->current_vprogram_id = compiled->prgId;
priv->compiled_vprog = compiled;