wined3d: Don't pass the device to atifs_free_ffpshader.
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121bd9d201
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6621b11ad1
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@ -1167,10 +1167,9 @@ static void *atifs_alloc(const struct wined3d_shader_backend_ops *shader_backend
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}
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/* Context activation is done by the caller. */
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static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *context)
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static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *cb_ctx)
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{
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struct wined3d_device *device = context;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_gl_info *gl_info = cb_ctx;
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struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry);
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GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader));
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@ -1183,7 +1182,7 @@ static void atifs_free(struct wined3d_device *device)
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{
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struct atifs_private_data *priv = device->fragment_priv;
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wine_rb_destroy(&priv->fragment_shaders, atifs_free_ffpshader, device);
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wine_rb_destroy(&priv->fragment_shaders, atifs_free_ffpshader, &device->adapter->gl_info);
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HeapFree(GetProcessHeap(), 0, priv);
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device->fragment_priv = NULL;
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