wined3d: Rename the device "strided_streams" field to "stream_info".
The "strided" in there is mostly historic, it hasn't really been accurate for a while now.
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82a06a0a36
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c756496326
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@ -4388,7 +4388,7 @@ static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader *sh
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{
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struct wined3d_device *device = shader->device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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DWORD use_map = device->strided_streams.use_map;
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DWORD use_map = device->stream_info.use_map;
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UINT i;
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DWORD new_size;
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struct arb_vs_compiled_shader *new_array;
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@ -310,7 +310,7 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This)
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{
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struct wined3d_device *device = This->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_stream_info *si = &device->strided_streams;
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const struct wined3d_stream_info *si = &device->stream_info;
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const struct wined3d_state *state = &device->stateBlock->state;
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UINT stride_this_run = 0;
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BOOL ret = FALSE;
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@ -2371,7 +2371,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
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device_update_stream_info(device, context->gl_info);
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if (state->index_buffer)
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{
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if (device->strided_streams.all_vbo)
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if (device->stream_info.all_vbo)
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wined3d_buffer_preload(state->index_buffer);
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else
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buffer_get_sysmem(state->index_buffer, context->gl_info);
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@ -318,7 +318,7 @@ static void device_stream_info_from_declaration(struct wined3d_device *device, s
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/* Context activation is done by the caller. */
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void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
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{
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struct wined3d_stream_info *stream_info = &device->strided_streams;
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struct wined3d_stream_info *stream_info = &device->stream_info;
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const struct wined3d_state *state = &device->stateBlock->state;
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DWORD prev_all_vbo = stream_info->all_vbo;
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@ -672,7 +672,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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FIXME("Point sprite coordinate origin switching not supported.\n");
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}
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stream_info = &device->strided_streams;
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stream_info = &device->stream_info;
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if (device->instance_count)
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instance_count = device->instance_count;
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@ -722,7 +722,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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if (emulation)
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{
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si_emulated = device->strided_streams;
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si_emulated = device->stream_info;
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remove_vbos(gl_info, state, &si_emulated);
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stream_info = &si_emulated;
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}
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@ -4702,7 +4702,7 @@ static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
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{
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UINT i;
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DWORD new_size;
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DWORD use_map = shader->device->strided_streams.use_map;
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DWORD use_map = shader->device->stream_info.use_map;
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struct glsl_vs_compiled_shader *gl_shaders, *new_array;
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struct glsl_shader_private *shader_data;
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GLhandleARB ret;
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@ -1786,7 +1786,7 @@ void find_vs_compile_args(const struct wined3d_state *state,
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== WINED3D_FOG_NONE ? VS_FOG_COORD : VS_FOG_Z;
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args->clip_enabled = state->render_states[WINED3D_RS_CLIPPING]
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&& state->render_states[WINED3D_RS_CLIPPLANEENABLE];
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args->swizzle_map = shader->device->strided_streams.swizzle_map;
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args->swizzle_map = shader->device->stream_info.swizzle_map;
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}
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static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
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@ -2118,18 +2118,12 @@ void find_ps_compile_args(const struct wined3d_state *state,
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}
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if (shader->reg_maps.shader_version.major >= 3)
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{
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if (device->strided_streams.position_transformed)
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{
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if (device->stream_info.position_transformed)
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args->vp_mode = pretransformed;
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}
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else if (use_vs(state))
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{
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args->vp_mode = vertexshader;
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}
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else
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{
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args->vp_mode = fixedfunction;
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}
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args->fog = FOG_OFF;
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}
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else
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@ -2140,7 +2134,7 @@ void find_ps_compile_args(const struct wined3d_state *state,
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switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
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{
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case WINED3D_FOG_NONE:
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if (device->strided_streams.position_transformed || use_vs(state))
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if (device->stream_info.position_transformed || use_vs(state))
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{
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args->fog = FOG_LINEAR;
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break;
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@ -87,7 +87,7 @@ static void state_lighting(struct wined3d_context *context, const struct wined3d
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return;
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if (state->render_states[WINED3D_RS_LIGHTING]
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&& !context->swapchain->device->strided_streams.position_transformed)
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&& !context->swapchain->device->stream_info.position_transformed)
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{
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gl_info->gl_ops.gl.p_glEnable(GL_LIGHTING);
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checkGLcall("glEnable GL_LIGHTING");
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@ -134,7 +134,7 @@ static void state_zenable(struct wined3d_context *context, const struct wined3d_
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if (context->gl_info->supported[ARB_DEPTH_CLAMP])
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{
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if (!zenable && context->swapchain->device->strided_streams.position_transformed)
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if (!zenable && context->swapchain->device->stream_info.position_transformed)
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{
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gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_CLAMP);
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checkGLcall("glEnable(GL_DEPTH_CLAMP)");
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@ -1283,7 +1283,7 @@ static void state_colormat(struct wined3d_context *context, const struct wined3d
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}
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context->num_untracked_materials = 0;
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if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE))
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if ((device->stream_info.use_map & (1 << WINED3D_FFP_DIFFUSE))
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&& state->render_states[WINED3D_RS_COLORVERTEX])
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{
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TRACE("diff %d, amb %d, emis %d, spec %d\n",
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@ -1436,7 +1436,7 @@ static void state_normalize(struct wined3d_context *context, const struct wined3
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* by zero and is not properly defined in opengl, so avoid it
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*/
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if (state->render_states[WINED3D_RS_NORMALIZENORMALS]
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&& (context->swapchain->device->strided_streams.use_map & (1 << WINED3D_FFP_NORMAL)))
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&& (context->swapchain->device->stream_info.use_map & (1 << WINED3D_FFP_NORMAL)))
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{
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gl_info->gl_ops.gl.p_glEnable(GL_NORMALIZE);
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checkGLcall("glEnable(GL_NORMALIZE);");
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@ -3338,8 +3338,8 @@ static void transform_texture(struct wined3d_context *context, const struct wine
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set_texture_matrix(gl_info, &state->transforms[WINED3D_TS_TEXTURE0 + texUnit].u.m[0][0],
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state->texture_states[texUnit][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS],
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generated, context->last_was_rhw,
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device->strided_streams.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
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? device->strided_streams.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format->id
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device->stream_info.use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))
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? device->stream_info.elements[WINED3D_FFP_TEXCOORD0 + coordIdx].format->id
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: WINED3DFMT_UNKNOWN,
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device->shader_backend->shader_has_ffp_proj_control(device->shader_priv));
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@ -3602,7 +3602,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
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GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
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unload_tex_coords(gl_info);
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load_tex_coords(context, &device->strided_streams, &curVBO, state);
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load_tex_coords(context, &device->stream_info, &curVBO, state);
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}
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}
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@ -4552,13 +4552,13 @@ static void streamsrc(struct wined3d_context *context, const struct wined3d_stat
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if (load_numbered)
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{
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TRACE("Loading numbered arrays\n");
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load_numbered_arrays(context, &device->strided_streams, state);
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load_numbered_arrays(context, &device->stream_info, state);
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context->numberedArraysLoaded = TRUE;
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}
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else if (load_named)
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{
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TRACE("Loading vertex data\n");
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load_vertex_data(context, &device->strided_streams, state);
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load_vertex_data(context, &device->stream_info, state);
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context->namedArraysLoaded = TRUE;
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}
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}
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@ -4580,7 +4580,7 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
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BOOL wasrhw = context->last_was_rhw;
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unsigned int i;
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transformed = device->strided_streams.position_transformed;
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transformed = device->stream_info.position_transformed;
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if (transformed != context->last_was_rhw && !useVertexShaderFunction)
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updateFog = TRUE;
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@ -4894,7 +4894,7 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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static void indexbuffer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_stream_info *stream_info = &context->swapchain->device->strided_streams;
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const struct wined3d_stream_info *stream_info = &context->swapchain->device->stream_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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if (!state->index_buffer || !stream_info->all_vbo)
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@ -1768,7 +1768,7 @@ struct wined3d_device
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DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
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/* Stream source management */
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struct wined3d_stream_info strided_streams;
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struct wined3d_stream_info stream_info;
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struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
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unsigned int num_buffer_queries;
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