wined3d: Get rid of CheckBumpMapCapability().
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
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@ -3429,16 +3429,6 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
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return WINED3D_OK;
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}
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/* Check if we support bumpmapping for a format */
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static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
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{
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/* Ask the fixed function pipeline implementation if it can deal
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* with the conversion. If we've got a GL extension giving native
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* support this will be an identity conversion. */
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return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
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&& adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
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}
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/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
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static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
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const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
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@ -3831,7 +3821,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
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{
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if (!CheckBumpMapCapability(adapter, format))
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if (!(format->flags & WINED3DFMT_FLAG_BUMPMAP))
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{
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TRACE("[FAILED] - No legacy bumpmap support.\n");
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return WINED3DERR_NOTAVAILABLE;
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