wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
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@ -925,7 +925,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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ARB_FRAMEBUFFER_OBJECT, NULL},
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{WINED3DFMT_NULL, GL_RGBA8, GL_RGBA8, 0,
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{WINED3DFMT_NULL, 0, 0, 0,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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ARB_FRAMEBUFFER_OBJECT, NULL},
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