wined3d: Remove a redundant condition in the indexbuffer() state handler.

Strided draws don't use VBOs.
This commit is contained in:
Henri Verbeet 2013-01-06 14:44:07 +01:00 committed by Alexandre Julliard
parent da71c922a5
commit 5b42297a31
1 changed files with 1 additions and 1 deletions

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@ -4897,7 +4897,7 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
const struct wined3d_stream_info *stream_info = &context->swapchain->device->strided_streams;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (state->user_stream || !state->index_buffer || !stream_info->all_vbo)
if (!state->index_buffer || !stream_info->all_vbo)
{
GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0));
}