wined3d: Put local constants into the shader code in ARB shaders.

This commit is contained in:
Stefan Dösinger 2013-04-02 14:54:02 +02:00 committed by Alexandre Julliard
parent 667f4225b5
commit 8c2874ee99
1 changed files with 15 additions and 68 deletions

View File

@ -9,7 +9,7 @@
* Copyright 2006 Ivan Gyurdiev
* Copyright 2006 Jason Green
* Copyright 2006 Henri Verbeet
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
@ -753,36 +753,13 @@ static void shader_arb_update_float_pixel_constants(struct wined3d_device *devic
priv->highest_dirty_ps_const = max(priv->highest_dirty_ps_const, start + count);
}
static DWORD *local_const_mapping(const struct wined3d_shader *shader)
{
const struct wined3d_shader_lconst *lconst;
DWORD *ret;
DWORD idx = 0;
if (shader->load_local_constsF || list_empty(&shader->constantsF))
return NULL;
ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * shader->limits.constant_float);
if (!ret)
{
ERR("Out of memory\n");
return NULL;
}
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
ret[lconst->idx] = idx++;
}
return ret;
}
/* Generate the variable & register declarations for the ARB_vertex_program output target */
static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shader,
static void shader_generate_arb_declarations(const struct wined3d_shader *shader,
const struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_buffer *buffer,
const struct wined3d_gl_info *gl_info, const DWORD *lconst_map,
DWORD *num_clipplanes, const struct shader_arb_ctx_priv *ctx)
const struct wined3d_gl_info *gl_info, DWORD *num_clipplanes,
const struct shader_arb_ctx_priv *ctx)
{
DWORD i, next_local = 0;
DWORD i;
char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
const struct wined3d_shader_lconst *lconst;
unsigned max_constantsF;
@ -874,16 +851,14 @@ static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shade
}
}
/* Load local constants using the program-local space,
* this avoids reloading them each time the shader is used
*/
if (lconst_map)
if (!shader->load_local_constsF)
{
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
shader_addline(buffer, "PARAM C%u = program.local[%u];\n", lconst->idx,
lconst_map[lconst->idx]);
next_local = max(next_local, lconst_map[lconst->idx] + 1);
const float *value;
value = (const float *)lconst->value;
shader_addline(buffer, "PARAM C%u = {%.8e, %.8e, %.8e, %.8e};\n", lconst->idx,
value[0], value[1], value[2], value[3]);
}
}
@ -924,8 +899,6 @@ static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shade
}
}
}
return next_local;
}
static const char * const shift_tab[] = {
@ -3586,11 +3559,10 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
{
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
const struct wined3d_shader_lconst *lconst;
const DWORD *function = shader->function;
GLuint retval;
char fragcolor[16];
DWORD *lconst_map = local_const_mapping(shader), next_local;
DWORD next_local = 0;
struct shader_arb_ctx_priv priv_ctx;
BOOL dcl_td = FALSE;
BOOL want_nv_prog = FALSE;
@ -3748,8 +3720,7 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
}
/* Base Declarations */
next_local = shader_generate_arb_declarations(shader, reg_maps,
buffer, gl_info, lconst_map, NULL, &priv_ctx);
shader_generate_arb_declarations(shader, reg_maps, buffer, gl_info, NULL, &priv_ctx);
for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
{
@ -3910,18 +3881,6 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
if (!native) WARN("Program exceeds native resource limits.\n");
}
/* Load immediate constants */
if (lconst_map)
{
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
const float *value = (const float *)lconst->value;
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, lconst_map[lconst->idx], value));
checkGLcall("glProgramLocalParameter4fvARB");
}
HeapFree(GetProcessHeap(), 0, lconst_map);
}
return retval;
}
@ -4177,10 +4136,9 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
const struct arb_vshader_private *shader_data = shader->backend_data;
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
struct shader_arb_priv *priv = shader->device->shader_priv;
const struct wined3d_shader_lconst *lconst;
const DWORD *function = shader->function;
GLuint ret;
DWORD next_local, *lconst_map = local_const_mapping(shader);
DWORD next_local = 0;
struct shader_arb_ctx_priv priv_ctx;
unsigned int i;
GLint errPos;
@ -4228,8 +4186,8 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
shader_addline(buffer, "TEMP TB;\n");
/* Base Declarations */
next_local = shader_generate_arb_declarations(shader, reg_maps, buffer,
gl_info, lconst_map, &priv_ctx.vs_clipplanes, &priv_ctx);
shader_generate_arb_declarations(shader, reg_maps, buffer, gl_info,
&priv_ctx.vs_clipplanes, &priv_ctx);
for(i = 0; i < MAX_CONST_I; i++)
{
@ -4321,18 +4279,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
/* Load immediate constants */
if (lconst_map)
{
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
const float *value = (const float *)lconst->value;
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, lconst_map[lconst->idx], value));
}
}
}
HeapFree(GetProcessHeap(), 0, lconst_map);
return ret;
}