wined3d: Get rid of CheckPostPixelShaderBlendingCapability().
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@ -3528,16 +3528,6 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
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return FALSE;
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}
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/* Check if a format support blending in combination with pixel shaders */
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static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
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const struct wined3d_format *format)
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{
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/* The flags entry of a format contains the post pixel shader blending capability */
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if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
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return FALSE;
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}
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static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
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{
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/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
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@ -3966,7 +3956,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
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{
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if (!CheckPostPixelShaderBlendingCapability(adapter, format))
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if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
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{
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TRACE("[FAILED] - No post pixelshader blending support.\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4049,7 +4039,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
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{
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if (!CheckPostPixelShaderBlendingCapability(adapter, format))
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if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
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{
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TRACE("[FAILED] - No post pixelshader blending support.\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4132,7 +4122,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
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{
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if (!CheckPostPixelShaderBlendingCapability(adapter, format))
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if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
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{
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TRACE("[FAILED] - No post pixelshader blending support.\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4300,7 +4290,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
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{
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if (!CheckPostPixelShaderBlendingCapability(adapter, format))
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if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
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{
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TRACE("[FAILED] - No post pixelshader blending support.\n");
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return WINED3DERR_NOTAVAILABLE;
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