wined3d: Get rid of CheckPostPixelShaderBlendingCapability().

This commit is contained in:
Henri Verbeet 2013-01-24 11:37:40 +01:00 committed by Alexandre Julliard
parent b882a70282
commit 63902bfd5c
1 changed files with 4 additions and 14 deletions

View File

@ -3528,16 +3528,6 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
return FALSE;
}
/* Check if a format support blending in combination with pixel shaders */
static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *format)
{
/* The flags entry of a format contains the post pixel shader blending capability */
if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
return FALSE;
}
static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
{
/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
@ -3966,7 +3956,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
{
if (!CheckPostPixelShaderBlendingCapability(adapter, format))
if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
{
TRACE("[FAILED] - No post pixelshader blending support.\n");
return WINED3DERR_NOTAVAILABLE;
@ -4049,7 +4039,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
{
if (!CheckPostPixelShaderBlendingCapability(adapter, format))
if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
{
TRACE("[FAILED] - No post pixelshader blending support.\n");
return WINED3DERR_NOTAVAILABLE;
@ -4132,7 +4122,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
{
if (!CheckPostPixelShaderBlendingCapability(adapter, format))
if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
{
TRACE("[FAILED] - No post pixelshader blending support.\n");
return WINED3DERR_NOTAVAILABLE;
@ -4300,7 +4290,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
{
if (!CheckPostPixelShaderBlendingCapability(adapter, format))
if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
{
TRACE("[FAILED] - No post pixelshader blending support.\n");
return WINED3DERR_NOTAVAILABLE;