wined3d: Don't log the device pointer in shader_arb_select.
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cb4cef1231
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b12ec91c09
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@ -4604,7 +4604,6 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
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static void shader_arb_select(void *shader_priv, const struct wined3d_context *context,
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const struct wined3d_state *state)
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{
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struct wined3d_device *device = context->swapchain->device;
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struct shader_arb_priv *priv = shader_priv;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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int i;
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@ -4633,8 +4632,7 @@ static void shader_arb_select(void *shader_priv, const struct wined3d_context *c
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gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
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checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
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TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",
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device, priv->current_fprogram_id);
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TRACE("Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", priv->current_fprogram_id);
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/* Pixel Shader 1.x constants are clamped to [-1;1], Pixel Shader 2.0 constants are not. If switching between
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* a 1.x and newer shader, reload the first 8 constants
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@ -4706,7 +4704,7 @@ static void shader_arb_select(void *shader_priv, const struct wined3d_context *c
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/* Enable OpenGL vertex programs */
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gl_info->gl_ops.gl.p_glEnable(GL_VERTEX_PROGRAM_ARB);
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checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
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TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", device, priv->current_vprogram_id);
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TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", priv->current_vprogram_id);
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shader_arb_vs_local_constants(compiled, context, state);
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if(priv->last_vs_color_unclamp != compiled->need_color_unclamp) {
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