wined3d: Bind the src in a manual presentation blit.
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@ -366,6 +366,7 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
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ENTER_GL();
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context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
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context_bind_texture(context2, backbuffer->texture_target, backbuffer->texture_name);
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/* Set up the texture. The surface is not in a wined3d_texture
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* container, so there are no D3D texture settings to dirtify. */
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