Commit Graph

541 Commits

Author SHA1 Message Date
Matteo Bruni e4365e5ba3 wined3d: Accept creation flags for 3D textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:52:56 +02:00
Matteo Bruni 5b7a6d424e wined3d: Add ARB_texture_filter_anisotropic extension.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:49 +02:00
Henri Verbeet 0726d7e82f wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
Only increase it if the sub-resource wasn't already exclusively in system
memory.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:45 +02:00
Henri Verbeet 22bdde479f wined3d: Introduce a separate CS queue for resource maps.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Henri Verbeet 73170152dc wined3d: Allow the command stream thread to run asynchronously.
For a modest performance improvement in CPU-limited scenarios, especially ones
where a significant amount of time is spent in the graphics driver. There's
certainly still more room for improvement, resource maps in particular will
currently cause stalls.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Henri Verbeet 62ca4f3826 wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-21 10:53:53 +02:00
Henri Verbeet d6557e8129 wined3d: Send texture dirty region updates through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-12 09:46:27 +02:00
Henri Verbeet 6a307598b1 wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:59:01 +02:00
Henri Verbeet e19e15d317 wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:02:02 +02:00
Henri Verbeet aec8015c3b wined3d: Remove WINED3D_BLT_COLOR_FILL support from wined3d_texture_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:59 +02:00
Henri Verbeet 067f323844 wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
This should no longer be needed.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 17:07:59 +01:00
Henri Verbeet 0d0f3c940f wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-21 20:52:04 +01:00
Henri Verbeet ad46b67674 wined3d: Create and destroy surface DCs through the CS.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:25 +01:00
Henri Verbeet d9d5dcee2b wined3d: Avoid device_invalidate_state() in wined3d_texture_set_lod().
It's not safe to call device_invalidate_state() outside the CS.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:22 +01:00
Józef Kucia 1865352e3f wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:36 +01:00
Matteo Bruni 630ba97900 wined3d: Fix the TRACE in wined3d_texture_remove_buffer_object().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:13 +01:00
Henri Verbeet 87192548ed wined3d: Send blits through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:27 +01:00
Henri Verbeet 54c3f5c0bc wined3d: Validate blit parameters in wined3d_texture_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 09:00:54 +01:00
Henri Verbeet c51537ba9f wined3d: Merge wined3d_texture_check_block_align() into wined3d_texture_check_box_dimensions().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:44:03 +01:00
Henri Verbeet 7b18ff5abb wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:35 +01:00
Henri Verbeet e3f55717e2 wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 09:36:37 +01:00
Józef Kucia a16a4931b6 wined3d: Introduce wined3d_device_set_cs_resource_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:02 +01:00
Józef Kucia c808748bcf wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:51 +01:00
Henri Verbeet 8de7e5ccef wined3d: Return a BOOL from surface_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:50 +01:00
Henri Verbeet a7e5d4038c wined3d: Handle system memory copies in wined3d_texture_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet 9e2498f25e wined3d: Send sampler GL initialisation through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:56 +01:00
Henri Verbeet 2641c5c28f wined3d: Pass a texture and sub-resource index to context_acquire().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Henri Verbeet 25188eb71f wined3d: Merge common code between texture3d_load_location() and surface_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:10 +01:00
Akihiro Sagawa 6cf2dc67e1 wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00
Matteo Bruni 69006a7cc6 wined3d: If the format is not FBO attachable disable sRGB writes only.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Henri Verbeet ff85cd5f4a wined3d: Get rid of the "AlwaysOffscreen" setting.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:42 +01:00
Francois Gouget 551705d65f wined3d: Make some functions static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-09 20:49:10 +01:00
Józef Kucia a02fd72965 wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:33 +01:00
Henri Verbeet 1a02c676fb wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-23 22:36:40 +01:00
Józef Kucia 685246b4a1 wined3d: Implement wined3d_update_sub_resource() for 3D textures.
Fixes a regression introduced by commit
e58689a398.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:45:37 -06:00
Józef Kucia e0d30e8e03 wined3d: Extend wined3d_texture_upload_data() to support partial uploads.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-15 13:45:33 -06:00
Henri Verbeet 9cfaa83e92 wined3d: Wait for the texture to become idle before modifying it in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:51 +09:00
Henri Verbeet 6fc546114b wined3d: Wait for the resource to become idle when destroying user memory textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:48 +09:00
Henri Verbeet e58689a398 wined3d: Implement the initial texture data upload on top of wined3d_device_update_sub_resource().
The idea is that wined3d_device_update_sub_resource() would get sent through
the command stream, while the current implementation wouldn't.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-20 22:53:34 +09:00
Nikolay Sivov 53b7a2a1a1 wined3d: Add texture flag to indicate GetDC() capability.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:34:25 +09:00
Henri Verbeet 8232f371d8 wined3d: Sanitise resource map flags in wined3d_resource_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 11:27:28 +09:00
Henri Verbeet 53165034ba wined3d: Unify resource preloads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:58 +09:00
Henri Verbeet 850d38efb4 wined3d: Synchronise texture LOD updates with the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:46 +09:00
Henri Verbeet 565cd2b84c wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-11 12:08:39 +09:00
Henri Verbeet 29d50a21b9 wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 09:08:46 -05:00
Henri Verbeet 3160eabf24 wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-02 06:08:56 -05:00
Michael Stefaniuc 0d001e3e1c wined3d: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 09:57:45 -05:00
Henri Verbeet 3b61af6306 wined3d: Introduce wined3d_texture_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:57:17 -05:00
Henri Verbeet 9b7ff40d7e wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:56:15 -05:00
Henri Verbeet 61fa6ea2c5 wined3d: Use texture3d_upload_data() in texture3d_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:52:00 -05:00
Henri Verbeet 0bf35ec975 wined3d: Use texture3d_upload_data() in texture3d_srgb_transfer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:51:56 -05:00
Henri Verbeet 1cc4d8486b wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_texture_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:51:52 -05:00
Henri Verbeet d72ff80a46 wined3d: Upload only a single sub-resource in wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:47 +09:00
Henri Verbeet 90cff7284a wined3d: Pass a wined3d_const_bo_address structure to wined3d_texture_ops.texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:43 +09:00
Henri Verbeet 50af9acb48 wined3d: Get rid of struct wined3d_volume.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:41 +09:00
Henri Verbeet 2337c50ed7 wined3d: Merge wined3d_volume_load_location() into texture3d_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-28 21:38:12 +09:00
Henri Verbeet cc9c18a46d wined3d: Synchronise resource destruction with the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:02 +09:00
Henri Verbeet 1184237640 wined3d: Send texture destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:01 +09:00
Henri Verbeet 229616a5fa wined3d: Call the sub-resource destruction callbacks in wined3d_texture_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:01 +09:00
Francois Gouget ba3509265d wined3d: Spelling fixes.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-30 19:49:21 +09:00
Józef Kucia 4f9642d0e9 wined3d: Use immutable storage for 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia 1ddf2e47e2 wined3d: Use immutable storage for 2D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Henri Verbeet 8ae3a9b624 wined3d: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Stefan Dösinger 3a72716556 wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Francois Gouget 08736f5048 wined3d: Make wined3d_texture_set_dirty() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:51 +09:00
Józef Kucia 64da6b0526 wined3d: Implement creating 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:36 +09:00
Józef Kucia 64014ae3ed wined3d: Add "layer_count" parameter to wined3d_texture_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet 364701db60 wined3d: Clear the renderbuffer IDs on unload.
This got lost in commit feb86895b4.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 14:47:58 +09:00
Henri Verbeet aaca15f172 wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:35 +09:00
Henri Verbeet 17768e567b wined3d: No longer make sub-resources full resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:33 +09:00
Henri Verbeet 81b2ed4f0a wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 58a1796d83 wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 3b96ac290d wined3d: Allocate system memory for complete textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet e6780a5e05 wined3d: Evict system memory for complete textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet 62a766f75c wined3d: Use the texture dimensions in swapchain_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:38 +09:00
Henri Verbeet 70f1d0efdc wined3d: Use the texture dimension helpers in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:36 +09:00
Stefan Dösinger 1462f66d5d wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:17 +09:00
Henri Verbeet 9cdcc3e120 wined3d: Merge surface_unload() and volume_unload().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:07 +09:00
Henri Verbeet 16ff4e7cf6 wined3d: Track the map binding per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:05 +09:00
Henri Verbeet feb86895b4 wined3d: Store renderbuffer IDs in struct wined3d_texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet 5eedb704f1 wined3d: Check texture usage/pool in volumetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:40 +09:00
Henri Verbeet ecee205f6c wined3d: Check texture usage/pool/flags in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:37 +09:00
Henri Verbeet 4896cda6c5 wined3d: Track SFLAG_DISCARD per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:32 +09:00
Henri Verbeet 82a7f1ebf2 wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:25 +09:00
Henri Verbeet b08c430c51 wined3d: Introduce a helper function to map a wined3d_bo_address.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:18 +09:00
Henri Verbeet 1e0603eb58 wined3d: Store the power-of-two dimensions in the texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:43 +09:00
Henri Verbeet 9e763ab92b wined3d: Be more strict with wined3d_texture_get_dc() calls from d3d9.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet c3d74913b7 wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet 0be7f5deb1 wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:36 +09:00
Henri Verbeet 044b330ae1 wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:34 +09:00
Henri Verbeet 2a2554ee59 wined3d: Store sub-resource map counts in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:36:04 +09:00
Henri Verbeet bcb1ee8244 wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
We would skip evicting the specific mapped sub-resource, but then go on
to evict the texture itself.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:35:59 +09:00
Stefan Dösinger b284f13836 wined3d: Pass a texture and sub-resource index to wined3d_texture_ops.texture_sub_resource_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-08 12:29:37 +09:00
Stefan Dösinger 7d23c8a4d8 wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:39 +09:00
Henri Verbeet 639dd9b9e3 wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:33 +09:00
Stefan Dösinger a2c5afe61e wined3d: Introduce wined3d_texture_get_memory().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:41 +09:00
Stefan Dösinger 984934f685 wined3d: Introduce wined3d_texture_invalidate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Stefan Dösinger 5a29cc8787 wined3d: Introduce wined3d_texture_validate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:23 +09:00
Henri Verbeet 97f4034e58 wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:20 +09:00
Stefan Dösinger 5e27e6b5d8 wined3d: Store sub-resource locations in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Matteo Bruni 0ed39ad13d wined3d: Use ARB_texture_swizzle for color fixups when possible.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:37 +09:00
Henri Verbeet b46ef08c9c wined3d: Introduce wined3d_texture_get_gl_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:03 +09:00
Francois Gouget 272b8bc190 wined3d: Make wined3d_texture_force_reload() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:31 +09:00
Henri Verbeet 55b9724570 wined3d: Check for compressed and height scaled formats in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:36 +09:00
Henri Verbeet ab53ef0651 wined3d: Validate (2D) texture dimensions in texture_init().
Instead of for each surface individually.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:32 +09:00
Stefan Dösinger a7f7532de3 wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:11:34 +09:00
Stefan Dösinger 2efaddc74e wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:54 +09:00
Stefan Dösinger bad4849257 wined3d: Introduce wined3d_texture_use_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:51 +09:00
Stefan Dösinger aeefbdffba wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:53 +09:00
Stefan Dösinger beb8986e48 wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:06 +09:00
Henri Verbeet 06b5114342 wined3d: Introduce helpers functions to calculate texture level dimensions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:25:58 +09:00
Michael Stefaniuc b3790bf803 wined3d: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:40 +09:00
Stefan Dösinger 0771244873 wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:11:21 +09:00
Stefan Dösinger ecba38d5bd wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:32 +09:00
Michael Stefaniuc a29a3c8a0b wined3d: Use SetRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 22:29:02 +09:00
Stefan Dösinger 5141c082ca wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Stefan Dösinger 87143e60ed wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Stefan Dösinger 45fa5b6471 wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Henri Verbeet fbe2737537 wined3d: Store surface/volume buffer objects in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Henri Verbeet 09c862b6a2 wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet b309b831de wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet aad8f74cc8 wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet e3e5dcd2cd wined3d: Use a single allocation for texture sub-resource objects.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet 9f51e8f77e d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Sebastian Lackner 210069d9dc wined3d: Fix TRACE in wined3d_texture_update_desc function.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet 0287d75ce7 wined3d: Introduce wined3d_texture_get_sub_resource_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet 5c1976c43b wined3d: Introduce wined3d_texture_set_sub_resource_parent().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:10 +09:00
Stefan Dösinger 5dac6e49d8 wined3d: Simplify FBO cleanup on resource destruction.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:33 +09:00
Stefan Dösinger cdefb5ccb7 wined3d: Track SFLAG_NONPOW2 per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Stefan Dösinger 58719f60d5 wined3d: Introduce wined3d_texture_check_block_align().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet 691086eac1 wined3d: Introduce wined3d_texture_get_sub_resource_parent().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:57 +09:00
Stefan Dösinger 4f909e980f wined3d: Store texture sub-resources as structures containing resource pointers.
The idea being that the resource pointer will eventually go away.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:50 +09:00
Henri Verbeet 273e4ae737 wined3d: Allocate the sub_resources array as part of the texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:48 +09:00
Henri Verbeet 9d7221b51d wined3d: Replace WINEDDBLTFX with a new structure that only includes the used fields.
It's a happy coincidence that none of the surface pointers are actually used.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:37 +09:00
Henri Verbeet 05b84945d5 wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:36 +09:00
Henri Verbeet 553149a049 wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Henri Verbeet 6e5fa92299 ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Henri Verbeet a945266d25 wined3d: Use wined3d_texture_get_pitch() in texture3d_sub_resource_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-10 13:45:28 +09:00
Stefan Dösinger 65c04ce040 wined3d: Introduce wined3d_texture_get_pitch().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-10 13:45:25 +09:00
Henri Verbeet 195d16c826 wined3d: Store custom pitches in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:33 +09:00
Henri Verbeet 77088e3faa wined3d: Store the "user_memory" pointer in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:30 +09:00
Henri Verbeet 02008a6f2e wined3d: Introduce wined3d_texture_update_overlay().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:14 +09:00
Józef Kucia 1769ea38e6 wined3d: Add support for separate sRGB formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Henri Verbeet ea85a1ca59 wined3d: Introduce wined3d_texture_set_overlay_position().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-06 12:25:53 +09:00
Henri Verbeet 6e30b042e1 wined3d: Introduce wined3d_texture_get_overlay_position().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-06 12:25:40 +09:00
Henri Verbeet 24b95aaff4 wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 13:52:51 +09:00
Henri Verbeet 36b38b8a20 wined3d: Introduce a debug function for struct wined3d_box.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-04 14:41:49 +09:00
Henri Verbeet 46317e0cb1 wined3d: Merge cubetexture_init() into texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-04 14:41:47 +09:00
Henri Verbeet 9bdab23bf7 wined3d: Use wined3d_texture_get_dc() in device_load_logo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-02 14:38:58 +09:00
Henri Verbeet 535873cc00 wined3d: Require non-NULL rectangles in wined3d_texture_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:14 +09:00