wined3d: Merge wined3d_texture_check_block_align() into wined3d_texture_check_box_dimensions().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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d118788917
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c51537ba9f
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@ -1027,11 +1027,11 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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}
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}
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static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, const RECT *rect)
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static BOOL wined3d_surface_check_rect_dimensions(struct wined3d_surface *surface, const RECT *rect)
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{
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struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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return wined3d_texture_check_block_align(surface->container, surface->texture_level, &box);
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return SUCCEEDED(wined3d_texture_check_box_dimensions(surface->container, surface->texture_level, &box));
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}
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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@ -1044,12 +1044,10 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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unsigned int src_row_pitch, src_slice_pitch;
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const struct wined3d_format *src_format;
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const struct wined3d_format *dst_format;
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unsigned int src_fmt_flags, dst_fmt_flags;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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struct wined3d_bo_address data;
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UINT update_w, update_h;
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UINT dst_w, dst_h;
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RECT r, dst_rect;
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POINT p;
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@ -1059,8 +1057,6 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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src_format = src_texture->resource.format;
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dst_format = dst_texture->resource.format;
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src_fmt_flags = src_texture->resource.format_flags;
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dst_fmt_flags = dst_texture->resource.format_flags;
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if (src_format->id != dst_format->id)
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{
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@ -1086,33 +1082,17 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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wined3d_texture_get_level_height(src_texture, src_surface->texture_level));
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src_rect = &r;
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}
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else if (src_rect->left < 0 || src_rect->top < 0 || IsRectEmpty(src_rect))
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{
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WARN("Invalid source rectangle.\n");
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return WINED3DERR_INVALIDCALL;
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}
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dst_w = wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level);
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dst_h = wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level);
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update_w = src_rect->right - src_rect->left;
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update_h = src_rect->bottom - src_rect->top;
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if (update_w > dst_w || dst_point->x > dst_w - update_w
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|| update_h > dst_h || dst_point->y > dst_h - update_h)
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{
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WARN("Destination out of bounds.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if ((src_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align_rect(src_surface, src_rect))
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if (!wined3d_surface_check_rect_dimensions(src_surface, src_rect))
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{
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WARN("Source rectangle not block-aligned.\n");
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return WINED3DERR_INVALIDCALL;
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}
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update_w = src_rect->right - src_rect->left;
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update_h = src_rect->bottom - src_rect->top;
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SetRect(&dst_rect, dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h);
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if ((dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align_rect(dst_surface, &dst_rect))
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if (!wined3d_surface_check_rect_dimensions(dst_surface, &dst_rect))
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{
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WARN("Destination rectangle not block-aligned.\n");
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return WINED3DERR_INVALIDCALL;
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@ -1128,7 +1108,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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/* Only load the surface for partial updates. For newly allocated texture
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* the texture wouldn't be the current location, and we'd upload zeroes
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* just to overwrite them again. */
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if (update_w == dst_w && update_h == dst_h)
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if (update_w == wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level)
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&& update_h == wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level))
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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else
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wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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@ -3613,10 +3594,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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struct wined3d_device *device = dst_texture->resource.device;
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struct wined3d_swapchain *src_swapchain, *dst_swapchain;
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struct wined3d_texture *src_texture = NULL;
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unsigned int dst_w, dst_h, src_w, src_h;
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unsigned int src_sub_resource_idx = 0;
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DWORD src_ds_flags, dst_ds_flags;
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BOOL scale, convert;
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HRESULT hr;
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static const DWORD simple_blit = WINED3D_BLT_ASYNC
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| WINED3D_BLT_COLOR_FILL
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@ -3657,46 +3638,12 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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return WINEDDERR_SURFACEBUSY;
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}
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dst_w = wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level);
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dst_h = wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level);
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if (IsRectEmpty(dst_rect) || dst_rect->left > dst_w || dst_rect->left < 0
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|| dst_rect->top > dst_h || dst_rect->top < 0
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|| dst_rect->right > dst_w || dst_rect->right < 0
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|| dst_rect->bottom > dst_h || dst_rect->bottom < 0)
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{
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WARN("The application gave us a bad destination rectangle.\n");
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return WINEDDERR_INVALIDRECT;
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}
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if (FAILED(hr = wined3d_texture_check_box_dimensions(dst_texture, dst_surface->texture_level, &dst_box)))
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return hr;
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if ((dst_texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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&& !wined3d_texture_check_block_align(dst_texture,
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dst_sub_resource_idx % dst_texture->level_count, &dst_box))
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{
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WARN("Destination rectangle not block-aligned.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (src_texture)
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{
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src_w = wined3d_texture_get_level_width(src_texture, src_surface->texture_level);
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src_h = wined3d_texture_get_level_height(src_texture, src_surface->texture_level);
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if (IsRectEmpty(src_rect) || src_rect->left > src_w || src_rect->left < 0
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|| src_rect->top > src_h || src_rect->top < 0
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|| src_rect->right > src_w || src_rect->right < 0
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|| src_rect->bottom > src_h || src_rect->bottom < 0)
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{
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WARN("The application gave us a bad source rectangle.\n");
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return WINEDDERR_INVALIDRECT;
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}
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if ((src_texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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&& !wined3d_texture_check_block_align(src_texture,
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src_sub_resource_idx % src_texture->level_count, &src_box))
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{
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WARN("Source rectangle not block-aligned.\n");
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (src_texture && FAILED(hr = wined3d_texture_check_box_dimensions(src_texture,
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src_surface->texture_level, &src_box)))
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return hr;
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if (!fx || !(fx->fx))
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flags &= ~WINED3D_BLT_FX;
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@ -1063,20 +1063,44 @@ void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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return texture->resource.parent;
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}
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static BOOL wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
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HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box)
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{
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if (box->left >= box->right
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|| box->top >= box->bottom
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|| box->front >= box->back)
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return FALSE;
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const struct wined3d_format *format = texture->resource.format;
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unsigned int width_mask, height_mask, width, height, depth;
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if (box->right > wined3d_texture_get_level_width(texture, level)
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|| box->bottom > wined3d_texture_get_level_height(texture, level)
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|| box->back > wined3d_texture_get_level_depth(texture, level))
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return FALSE;
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width = wined3d_texture_get_level_width(texture, level);
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height = wined3d_texture_get_level_height(texture, level);
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depth = wined3d_texture_get_level_depth(texture, level);
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return TRUE;
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if (box->left >= box->right || box->right > width
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|| box->top >= box->bottom || box->bottom > height
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|| box->front >= box->back || box->back > depth)
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{
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WARN("Box %s is invalid.\n", debug_box(box));
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return WINEDDERR_INVALIDRECT;
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}
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if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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/* This assumes power of two block sizes, but NPOT block sizes would
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* be silly anyway.
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*
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* This also assumes that the format's block depth is 1. */
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width_mask = format->block_width - 1;
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height_mask = format->block_height - 1;
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if ((box->left & width_mask) || (box->top & height_mask)
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|| (box->right & width_mask && box->right != width)
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|| (box->bottom & height_mask && box->bottom != height))
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{
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WARN("Box %s is misaligned for %ux%u blocks.\n",
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debug_box(box), format->block_width, format->block_height);
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return WINED3DERR_INVALIDCALL;
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}
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}
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return WINED3D_OK;
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}
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void CDECL wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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@ -1788,19 +1812,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
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return E_INVALIDARG;
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texture_level = sub_resource_idx % texture->level_count;
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if (box && !wined3d_texture_check_box_dimensions(texture, texture_level, box))
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if (box && FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
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{
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WARN("Map box is invalid.\n");
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if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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}
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if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
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&& !wined3d_texture_check_block_align(texture, texture_level, box))
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{
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WARN("Map box %s is misaligned for %ux%u blocks.\n",
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debug_box(box), format->block_width, format->block_height);
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if (resource->type != WINED3D_RTYPE_TEXTURE_2D || resource->pool == WINED3D_POOL_DEFAULT)
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if (((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && resource->pool == WINED3D_POOL_DEFAULT)
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|| resource->type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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}
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@ -2483,35 +2499,6 @@ static const struct wined3d_texture_ops texture3d_ops =
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texture3d_cleanup_sub_resources,
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};
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BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box)
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{
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const struct wined3d_format *format = texture->resource.format;
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unsigned int height = wined3d_texture_get_level_height(texture, level);
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unsigned int width = wined3d_texture_get_level_width(texture, level);
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unsigned int width_mask, height_mask;
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if ((box->left >= box->right)
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|| (box->top >= box->bottom)
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|| (box->right > width)
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|| (box->bottom > height))
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return FALSE;
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/* This assumes power of two block sizes, but NPOT block sizes would be
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* silly anyway.
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*
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* This also assumes that the format's block depth is 1. */
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width_mask = format->block_width - 1;
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height_mask = format->block_height - 1;
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if ((box->left & width_mask) || (box->top & height_mask)
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|| (box->right & width_mask && box->right != width)
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|| (box->bottom & height_mask && box->bottom != height))
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return FALSE;
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return TRUE;
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}
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static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
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UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent,
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const struct wined3d_parent_ops *parent_ops)
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@ -2938,7 +2938,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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